Games Live Streaming - Thailand

  • Thailand
  • Revenue in the Games Live Streaming market is projected to reach US$128.80m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.02%, resulting in a projected market volume of US$180.80m by 2029.
  • In the Games Live Streaming market, the number of users is expected to amount to 8.1m users by 2029.
  • User penetration will be 7.9% in 2024 and is expected to hit 11.2% by 2029.
  • In global comparison, most revenue will be generated in China (US$2,581.00m in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market is projected to amount to US$22.60 in 2024.

Key regions: Germany, Europe, United Kingdom, Japan, South Korea

 
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Analyst Opinion

The Games Live Streaming market in Thailand has been experiencing significant growth in recent years.

Customer preferences:
Thailand has a large and growing gaming community, with a high demand for live streaming services. Gamers in Thailand enjoy watching live streams of their favorite games, as it allows them to learn new strategies, interact with other players, and stay updated on the latest gaming trends. The convenience of being able to watch live streams from the comfort of their own homes or on the go has made live streaming platforms increasingly popular among Thai gamers.

Trends in the market:
One of the key trends in the Games Live Streaming market in Thailand is the rise of local gaming influencers and streamers. These individuals have gained a significant following by streaming their gameplay and providing commentary and tips to their viewers. Thai gamers are drawn to these local influencers as they can relate to them and their gaming experiences. This trend has led to the emergence of a vibrant gaming community in Thailand, with a strong sense of camaraderie and support among gamers. Another trend in the market is the increasing popularity of esports in Thailand. Esports tournaments and competitions are now being held regularly in the country, attracting both local and international teams. The growing interest in esports has created a demand for live streaming services, as fans want to watch the games live and cheer for their favorite teams. This trend has not only boosted the Games Live Streaming market in Thailand but has also contributed to the overall growth of the gaming industry in the country.

Local special circumstances:
Thailand has a strong internet infrastructure, which has played a significant role in the growth of the Games Live Streaming market. With reliable and high-speed internet connections, Thai gamers can easily access live streaming platforms and enjoy a seamless viewing experience. This has encouraged more gamers to participate in live streaming and has contributed to the overall growth of the market.

Underlying macroeconomic factors:
The growing popularity of the Games Live Streaming market in Thailand can also be attributed to the overall economic development of the country. As Thailand's economy continues to grow, more people have disposable income to spend on entertainment, including gaming and live streaming services. Additionally, the increasing penetration of smartphones and affordable data plans has made it easier for Thai gamers to access live streaming platforms on their mobile devices, further driving the growth of the market. In conclusion, the Games Live Streaming market in Thailand is experiencing significant growth due to customer preferences for convenient and interactive gaming experiences, the rise of local gaming influencers and esports, the strong internet infrastructure, and the overall economic development of the country. As the market continues to evolve, it presents opportunities for both local and international players to capitalize on the growing demand for live streaming services in Thailand.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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