Gaming Hardware - Italy

  • Italy
  • Revenue in the Gaming Hardware market is projected to reach US$2.98bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.12%, resulting in a projected market volume of US$4.01bn by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 3.6m users by 2029.
  • User penetration will be 5.4% in 2024 and is expected to hit 6.2% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.94k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Italy has been experiencing significant growth in recent years, driven by changing customer preferences and the increasing popularity of gaming in the country.

Customer preferences:
Italian consumers have shown a strong preference for high-quality gaming hardware, including gaming consoles, gaming PCs, and accessories. This trend can be attributed to the increasing demand for immersive gaming experiences and the desire for superior graphics and performance. Italian gamers are willing to invest in top-of-the-line gaming hardware to enhance their gaming experience and stay competitive in the gaming community.

Trends in the market:
One of the key trends in the Italian Gaming Hardware market is the growing popularity of gaming laptops. These portable devices offer the flexibility to play games anywhere, making them a preferred choice for gamers who are constantly on the move. The increasing availability of high-performance gaming laptops with advanced graphics capabilities has fueled the demand for this segment. Another trend in the market is the rise of eSports in Italy. eSports tournaments and events have gained significant traction in the country, attracting a large number of participants and viewers. As a result, there is a growing demand for gaming hardware that can support competitive gaming, such as high-refresh rate monitors, gaming keyboards, and gaming mice. Italian gamers are investing in these specialized gaming peripherals to enhance their gaming performance and gain a competitive edge in eSports competitions.

Local special circumstances:
Italy has a rich gaming culture, with a strong emphasis on console gaming. Console gaming has traditionally been popular in the country, and Italian gamers have a strong affinity towards gaming consoles such as PlayStation and Xbox. This preference for console gaming has influenced the demand for gaming hardware in Italy, with a significant portion of the market share being attributed to console sales.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in Italy is also influenced by macroeconomic factors such as the increasing disposable income of consumers and the overall economic stability of the country. As the Italian economy continues to recover from the impact of the global financial crisis, consumers have more disposable income to spend on leisure activities, including gaming. This has contributed to the growth of the gaming industry as a whole, including the Gaming Hardware market. In conclusion, the Gaming Hardware market in Italy is experiencing significant growth due to changing customer preferences, the increasing popularity of gaming, and the rise of eSports. Italian consumers are investing in high-quality gaming hardware to enhance their gaming experience, with a particular focus on gaming laptops and peripherals. The strong preference for console gaming and the improving macroeconomic conditions in the country are also driving the growth of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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