Gaming Hardware - Russia

  • Russia
  • Revenue in the Gaming Hardware market is projected to reach US$2.48bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 14.78%, resulting in a projected market volume of US$4.94bn by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 4.5m users by 2029.
  • User penetration will be 2.3% in 2024 and is expected to hit 3.2% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.76k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Russia has been experiencing significant growth in recent years, driven by the increasing popularity of video games and the rising demand for high-performance gaming equipment. Customer preferences in the Russian Gaming Hardware market are influenced by several factors. Firstly, Russian gamers have a strong preference for PC gaming, which has led to a high demand for gaming PCs and components such as graphics cards, processors, and RAM. This preference for PC gaming can be attributed to the country's strong PC culture and the availability of a wide range of PC games. Additionally, Russian gamers tend to prioritize performance and reliability when choosing gaming hardware, as they value smooth gameplay and immersive experiences. One of the key trends in the Russian Gaming Hardware market is the growing demand for gaming laptops. This trend can be attributed to the increasing popularity of mobile gaming and the need for portable gaming devices. Gaming laptops offer the convenience of gaming on the go without compromising on performance, making them a popular choice among Russian gamers. Another trend is the rising demand for gaming accessories such as gaming keyboards, mice, and headsets. These accessories enhance the gaming experience and provide gamers with a competitive edge, driving their popularity in the market. Local special circumstances in Russia also contribute to the development of the Gaming Hardware market. The country has a large population of gamers, with a significant number of esports enthusiasts. Esports tournaments and events are gaining popularity in Russia, attracting a growing number of participants and spectators. This has created a demand for high-performance gaming hardware among professional gamers and esports teams, further driving the growth of the market. Additionally, the availability of affordable gaming hardware options in the Russian market has made gaming more accessible to a wider audience, contributing to the market's expansion. Underlying macroeconomic factors also play a role in the development of the Gaming Hardware market in Russia. The country's improving economic conditions and increasing disposable income levels have enabled more consumers to afford gaming hardware. As a result, the market has witnessed a rise in consumer spending on gaming equipment. Furthermore, the growing internet penetration in Russia has facilitated the online distribution of gaming hardware, making it easier for consumers to purchase gaming products. In conclusion, the Gaming Hardware market in Russia is experiencing growth due to the preferences of Russian gamers for PC gaming, the increasing demand for gaming laptops and accessories, local special circumstances such as the popularity of esports, and underlying macroeconomic factors such as improving economic conditions and increasing internet penetration. As the popularity of video games continues to rise in Russia, the market for gaming hardware is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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