Metaverse Virtual Assets - Benelux

  • Benelux
  • The Metaverse Virtual Assets market is projected to reach a value of US$50.0m in 2024.
  • This market is expected to experience an annual growth rate (CAGR 2024-2030) of 18.08%, resulting in a projected market volume of US$135.6m by 2030.
  • In the United States, the largest market for Metaverse Virtual Assets market, the projected market volume is US$1,078.0m in 2024.
  • Looking at the number of users in the Metaverse Virtual Assets market, it is expected to reach 0.4m users by 2030.
  • The user penetration rate is projected to be 1.4% in 2024 and is expected to increase to 1.4% by 2030.
  • The average Value per user (ARPU) is projected to be US$120.7.
  • It is worth noting that the Benelux region, which includes Belgium, Netherlands, and Luxembourg, also plays a significant role in the Metaverse Virtual Assets market.
  • In the Benelux region, the demand for Metaverse Virtual Assets is rapidly growing, with a significant number of tech-savvy individuals actively participating in digital economies.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Metaverse Virtual Assets market in Benelux is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Benelux region are playing a crucial role in the development of the Metaverse Virtual Assets market.

Consumers in this region have shown a strong interest in immersive and interactive virtual experiences. They are seeking opportunities to engage with virtual worlds and explore new digital realms. This preference for virtual experiences has created a demand for virtual assets that can enhance and personalize these experiences.

Trends in the market are also shaping the growth of the Metaverse Virtual Assets market in Benelux. The increasing popularity of blockchain technology and cryptocurrencies has paved the way for the emergence of virtual assets. Blockchain technology provides a secure and transparent platform for buying, selling, and trading virtual assets, which has gained traction among tech-savvy consumers in the region.

Additionally, the rise of non-fungible tokens (NFTs) has opened up new opportunities for virtual asset ownership and monetization. Local special circumstances in Benelux are contributing to the development of the Metaverse Virtual Assets market. The region is known for its innovative and tech-friendly environment, with a high level of digital literacy among its population.

This has created a fertile ground for the adoption and acceptance of virtual assets. Furthermore, Benelux countries have a strong gaming culture, with a significant number of gamers and esports enthusiasts. This gaming culture has fostered a demand for virtual assets within the gaming community, driving the growth of the market.

Underlying macroeconomic factors are also driving the development of the Metaverse Virtual Assets market in Benelux. The region has a robust economy with high disposable income levels, allowing consumers to invest in virtual assets as a form of digital collectibles or investments. Additionally, the COVID-19 pandemic has accelerated the adoption of digital technologies, including virtual assets, as people sought alternative forms of entertainment and social interaction during lockdowns and social distancing measures.

In conclusion, the Metaverse Virtual Assets market in Benelux is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The region's interest in immersive virtual experiences, the rise of blockchain technology and NFTs, the tech-friendly environment, the gaming culture, and the robust economy are all contributing to the expansion of this market.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)