Metaverse Virtual Assets - G7

  • G7
  • The Metaverse Virtual Assets market is anticipated to reach a value of US$1.7bn in 2024.
  • This market is expected to exhibit a compound annual growth rate (CAGR) of 17.93% between 2024 and 2030, resulting in a projected market volume of US$4.6bn by 2030.
  • The United States is the primary generator of value in this market, with a projected market volume of US$1,078.0m in 2024.
  • Furthermore, the number of users in the Metaverse Virtual Assets market is expected to reach 8.8m users by 2030.
  • User penetration, which is currently at 1.1% in 2024, is predicted to rise to 1.1% by 2030.
  • It is also worth noting that the average value per user (ARPU) is expected to be US$0.2k.
  • The United States is experiencing a surge in demand for Metaverse virtual assets, driven by its tech-savvy population and robust digital infrastructure.
 
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Analyst Opinion

The Metaverse Virtual Assets market in G7 countries is experiencing significant growth and development. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors are all contributing to the expansion of this market.

Customer preferences:
Customers in G7 countries are increasingly interested in virtual assets within the metaverse. These assets offer unique opportunities for personalization and self-expression, allowing individuals to create virtual identities and environments that reflect their interests and aspirations. The ability to own and trade virtual assets has become a popular form of digital ownership, providing a sense of exclusivity and status within the metaverse. Customers are also drawn to the potential financial gains associated with virtual asset ownership, as the market for these assets continues to grow.

Trends in the market:
One of the key trends in the Metaverse Virtual Assets market in G7 countries is the emergence of virtual real estate as a valuable asset. Customers are investing in virtual land and properties within the metaverse, recognizing the potential for future development and monetization. This trend is driven by the increasing popularity of virtual worlds and social platforms, where individuals can interact, socialize, and conduct business. As the metaverse expands, the demand for virtual real estate is expected to continue growing. Another trend in the market is the rise of non-fungible tokens (NFTs). NFTs are unique digital assets that can represent ownership of virtual items, such as artwork, collectibles, and in-game items. Customers in G7 countries are participating in NFT markets, buying and selling these digital assets for various purposes, including investment, speculation, and personal enjoyment. The NFT market has seen significant growth in recent years, driven by the increasing adoption of blockchain technology and the desire for digital ownership.

Local special circumstances:
Each G7 country has its own unique circumstances that contribute to the development of the Metaverse Virtual Assets market. For example, in the United States, the presence of major technology companies and venture capital firms has fostered innovation and investment in the metaverse. In Japan, a strong gaming culture and technological advancements have created a fertile ground for the growth of virtual assets. In Germany, a robust regulatory framework and a focus on consumer protection have helped build trust and confidence in the market.

Underlying macroeconomic factors:
The growth of the Metaverse Virtual Assets market in G7 countries is also influenced by underlying macroeconomic factors. The increasing digitization of economies and the widespread adoption of internet technologies have created a favorable environment for the metaverse to thrive. Additionally, the COVID-19 pandemic has accelerated the shift towards digital experiences and virtual interactions, further driving the demand for virtual assets. The availability of affordable internet access and technological infrastructure also plays a crucial role in enabling individuals to participate in the metaverse and engage with virtual assets. In conclusion, the Metaverse Virtual Assets market in G7 countries is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The increasing interest in virtual assets, the emergence of virtual real estate and NFTs, and the unique circumstances in each G7 country are all contributing to the expansion of this market. As the metaverse continues to evolve, the demand for virtual assets is expected to grow further, presenting new opportunities and challenges for businesses and consumers alike.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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