Revenue in the Mobile Games segment is projected to reach US$124.90bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 8.74%, resulting in a projected market volume of US$174.60bn by 2026.
In the Mobile Games segment, the number of users is expected to amount to 2,309.4m users by 2026.
User penetration will be 25.4% in 2022 and is expected to hit 29.3% by 2026.
In global comparison, most revenue will be generated in China (US$47,130.00m in 2022).
The average revenue per user (ARPU) in the Mobile Games segment is projected to amount to US$64.66 in 2022.
Mobile Games are defined as gaming applications for smart devices such as smartphones and tablets. Leading app stores like Google's Play Store and Apple's App Store offer paid app-downloads (single purchases) and freemium games that are free to download but normally allow in-app-purchases for various additional contents or access time. Physical games for mobile consoles/handhelds and free-to-play gaming apps are not included.
Gaming-applications for smart devices such as smartphones and tablets
Paid app-downloads (single purchases)
Freemium games that are free to download, but allow in-app-purchases
Physical video games for mobile consoles/handhelds