COVID-19 pandemic were to end today. On the other hand, only 10 percent of respondents said it would take less than a month.
In a May 2020 survey, 32 percent of surveyed CFOs said that it would take their companies an estimated one to three months for business to get back to usual if theIf COVID-19 were to end today, how long would you estimate it would take for your company to get back to business as usual?
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Statistics on Coronavirus: impact on the gaming industry worldwide
Recap: spring 2020
8
- Premium Statistic Consuming media at home due to the coronavirus worldwide 2020, by country
- Premium Statistic Media consumption increase due to the coronavirus worldwide 2020, by generation
- Premium Statistic Coronavirus impact on U.S. online traffic as of March 2020, by category
- Basic Statistic COVID-19: global video game and console sales increase as of March 2020
- Basic Statistic COVID-19: global video game sales increase as of March 2020
- Premium Statistic COVID-19: global video game spending March 2020, by type
- Premium Statistic COVID-19: increase in time spent playing video games worldwide as of March 2020
- Basic Statistic COVID-19 mobile gaming surge predictions from U.S. and GB gamers 2021
Sales
4
- Premium Statistic COVID-19 impact on digital games revenue 2020, by type
- Premium Statistic Monthly revenue of the U.S. video game industry 2017-2022, by segment
- Basic Statistic COVID-19: change in consumer spending on video games in the U.S. 2020, by segment
- Premium Statistic U.S. video game consumer spending increase 2019-2021
Popular gaming titles
7
- Basic Statistic Leading F2P games worldwide 2020, by revenue
- Basic Statistic Nintendo top selling 1P games FY 2022
- Basic Statistic Animal Crossing: New Horizons unit sales worldwide 2022
- Basic Statistic Sony PlayStation digital software unit sales share as of Q2 FY22
- Premium Statistic Fall Guys units sold on Steam worldwide 2020
- Basic Statistic Roblox games global DAU as of Q3 2022
- Basic Statistic Roblox games user engagement worldwide as of Q3 2022
User behavior
8
- Basic Statistic COVID-19 impact on time spent gaming worldwide 2020
- Basic Statistic COVID-19 impact on types of video games played 2020
- Basic Statistic COVID-19 impact on multiplayer video games 2020
- Basic Statistic COVID-19 impact on time spent gaming worldwide 2020, by genre
- Basic Statistic COVID-19 impact on time spent gaming in the U.S. 2020, by genre
- Basic Statistic COVID-19 impact on time spent console gaming in the U.S. 2020, by genre
- Basic Statistic COVID-19 impact on time spent PC gaming in the U.S. 2020, by genre
- Premium Statistic Brazil, Chile, and Mexico: change in gaming spend during and after COVID-19 2020
Gaming during lockdown in Europe
8
- Basic Statistic Weekly time spent playing video games in select European countries Q2 2020
- Premium Statistic Gaming activity increase since COVID-19 lockdowns in Europe 2020
- Basic Statistic Gaming activity increase since COVID-19 lockdowns in Europe 2020, by age
- Basic Statistic European parents who agree that playing video games helps with education 2020
- Basic Statistic Attitudes towards gaming in COVID-19 lockdowns in Europe 2020
- Basic Statistic Attitudes towards gaming and mental health in COVID-19 lockdowns in Europe 2020
- Basic Statistic Gamers playing more video games online during COVID-19 lockdowns in Europe 2020
- Premium Statistic Attitudes towards multiplayer gaming in COVID-19 lockdowns in Europe 2020
Mobile gaming
7
- Premium Statistic Hours played per week among mobile gamers during COVID-19 pandemic 2020
- Premium Statistic Share of new mobile gamers open to gaming as a social activity 2020
- Basic Statistic Weekly gaming activities of new and existing mobile gamers in the U.S. 2020
- Premium Statistic Weekly gaming activities of new and existing mobile gamers in the UK 2020
- Premium Statistic Average monthly spend on mobile games in select countries 2021
- Premium Statistic Mobile game monetization preferences of new gamers in select countries 2021
- Premium Statistic Mobile game monetization preferences of existing gamers in select countries 2021
Streaming
8
- Premium Statistic Gaming video content viewers worldwide 2016-2020
- Premium Statistic Number of minutes spent watching Twitch content worldwide 2012-2022
- Premium Statistic Hours streamed on Twitch worldwide Q3 2022
- Premium Statistic Hours watched on Twitch worldwide Q3 2022
- Premium Statistic Active streamers on Twitch worldwide 2022
- Basic Statistic Global Twitch app downloads as of Q3 2022
- Premium Statistic Global Twitch IAP revenue as of Q3 2022
- Premium Statistic Hours watched on YouTube Gaming Live worldwide Q3 2022
Further related statistics
16
- COVID-19: economic recovery expectations worldwide 2020
- COVID-19: recovery expectations by industry
- Confidence in economic recovery after COVID-19 in China 2020
- Plans for companies transitioning to on-site work U.S. 2020
- Potential long-term company benefits from COVID-19 pandemic U.S. 2020
- Financial actions considered by CFOs as a result of COVID-19 U.S. 2020
- U.S. adults who left home in the past week during COVID-19, Apr. 20, 2020, by reason
- Share of respondents working remotely due to COVID-19 in Poland 2020
- Share of companies supporting work from home South Korea 2020, by company size
- Share of Canadians who had lost work due to COVID-19 as of March 23, 2020, by age
- Share of Canadians whose employer is covering lost hours due to COVID-19 March 23
- Opinion on preventive actions needed to manage coronavirus in UK 2020
- Number of coronavirus (COVID-19) cases in Bosnia and Herzegovina 2022
- Poll on the time of economic recovery from COVID-19 in Romania 2020
- Poll on responsible actors for the recovery of the Hungarian economy 2021
- Average weekly spend index on dairy via online channels Thailand 2020, by period
Further Content: You might find this interesting as well
Statistics
- COVID-19: economic recovery expectations worldwide 2020
- COVID-19: recovery expectations by industry
- Confidence in economic recovery after COVID-19 in China 2020
- Plans for companies transitioning to on-site work U.S. 2020
- Potential long-term company benefits from COVID-19 pandemic U.S. 2020
- Financial actions considered by CFOs as a result of COVID-19 U.S. 2020
- U.S. adults who left home in the past week during COVID-19, Apr. 20, 2020, by reason
- Share of respondents working remotely due to COVID-19 in Poland 2020
- Share of companies supporting work from home South Korea 2020, by company size
- Share of Canadians who had lost work due to COVID-19 as of March 23, 2020, by age
- Share of Canadians whose employer is covering lost hours due to COVID-19 March 23
- Opinion on preventive actions needed to manage coronavirus in UK 2020
- Number of coronavirus (COVID-19) cases in Bosnia and Herzegovina 2022
- Poll on the time of economic recovery from COVID-19 in Romania 2020
- Poll on responsible actors for the recovery of the Hungarian economy 2021
- Average weekly spend index on dairy via online channels Thailand 2020, by period
PwC. (May 11, 2020). If COVID-19 were to end today, how long would you estimate it would take for your company to get back to business as usual? [Graph]. In Statista. Retrieved January 29, 2023, from https://www.statista.com/statistics/1117305/covid-19-estimated-time-back-to-normal-companies-us/
PwC. "If COVID-19 were to end today, how long would you estimate it would take for your company to get back to business as usual?." Chart. May 11, 2020. Statista. Accessed January 29, 2023. https://www.statista.com/statistics/1117305/covid-19-estimated-time-back-to-normal-companies-us/
PwC. (2020). If COVID-19 were to end today, how long would you estimate it would take for your company to get back to business as usual?. Statista. Statista Inc.. Accessed: January 29, 2023. https://www.statista.com/statistics/1117305/covid-19-estimated-time-back-to-normal-companies-us/
PwC. "If Covid-19 Were to End Today, How Long Would You Estimate It Would Take for Your Company to Get Back to Business as Usual?." Statista, Statista Inc., 11 May 2020, https://www.statista.com/statistics/1117305/covid-19-estimated-time-back-to-normal-companies-us/
PwC, If COVID-19 were to end today, how long would you estimate it would take for your company to get back to business as usual? Statista, https://www.statista.com/statistics/1117305/covid-19-estimated-time-back-to-normal-companies-us/ (last visited January 29, 2023)
If COVID-19 were to end today, how long would you estimate it would take for your company to get back to business as usual? [Graph], PwC, May 11, 2020. [Online]. Available: https://www.statista.com/statistics/1117305/covid-19-estimated-time-back-to-normal-companies-us/