Consumer electronics (CE) are devices specifically designed for entertainment, communication or information purposes. For most of the 20th century, the phonograph and radio were the most widely used such devices, but the development of computers contributed to the growth of the consumer electronics industry to include better technology, as well as cheaper and more diverse products. Some of the most popular CE today are: personal computers, TV sets, game consoles, tablets, smartphones, portable music players, navigation devices, digital cameras, audio or video recorders, DVD players, but also emerging product categories such as e-readers, wearables or 3D printers.
In the past decades, the consumer electronic market size has increased, having seen both horizontal and vertical growth at a rapid pace. In 2016, global revenues resulting from the sale of consumer electronics are expected to amount to 240 billion Euros. The largest CE market in the world is the United States, with the market value of consumer electronics projected to reach 107.1 billion U.S. dollars in 2016. In this market, one of the strongest trends has been convergence, where one product combines the functions of multiple devices, such as a smartphone with camera, clock and MP3 functions. The strongest industry trend however is the shift toward connected devices and telematics, as part of the Internet of Things phenomenon.