In today’s increasingly digital world where information can be accessed in seconds, gamers do not want to waste a second before getting their hands on the latest releases. In 2018, a record 83 percent of all computer and video games were sold in digital form, meaning that, once the game is downloaded, it is immediately ready to play. In contrast, only 17 percent of video games were sold in physical form. This is a dramatic turnaround from less than a decade earlier, when 80 percent of video games were sold as physical copies.
Digital gamers
The digital gaming industry is a continually growing market. The number of gamers playing downloaded games in the United States is expected to grow from 170 million in 2017 to 174.4 million in 2023, and similar growth is expected for mobile and online games. In the same timeframe, the revenue generated from downloaded games is due to increase from just under four billion U.S. dollars to over 4.3 billion U.S. dollars.
* Digital format sales include subscriptions, digital full games, digital add-on content, mobile apps and social network gaming. Figures for periods prior to 2018 come from previous reporting.
This feature is limited to our corporate solutions.
Please contact us to get started with full access to dossiers, forecasts, studies and international data.
Corporate Account
Statista Accounts:
Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account!
Premium Account
Your perfect start with Statista
Instant access to 1m statistics
Download in XLS, PDF & PNG format
Detailed references
$59 / Month *
Corporate Account
Full access
Corporate solution including all features.
* All products require an annual contract.
Prices do not include sales tax.
Statista Accounts:
Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.
Entertainment Software Association. (May 9, 2019). Breakdown of U.S. computer and video game sales from 2009 to 2017, by delivery format [Graph]. In Statista. Retrieved January 31, 2020, from https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/
Entertainment Software Association. "Breakdown of U.S. computer and video game sales from 2009 to 2017, by delivery format." Chart. May 9, 2019. Statista. Accessed January 31, 2020. https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/
Entertainment Software Association. (2019). Breakdown of U.S. computer and video game sales from 2009 to 2017, by delivery format. Statista. Statista Inc.. Accessed: January 31, 2020. https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/
Entertainment Software Association. "Breakdown of U.S. Computer and Video Game Sales from 2009 to 2017, by Delivery Format." Statista, Statista Inc., 9 May 2019, https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/
Entertainment Software Association, Breakdown of U.S. computer and video game sales from 2009 to 2017, by delivery format Statista, https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/ (last visited January 31, 2020)
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.