This statistic shows the results of a survey conducted by Cint on the participation in online or virtual gaming in the United States between 2016 and 2018. In 2018, 52.84 percent of respondents of the United States stated they didn't participate in online or virtual gaming.
United States: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?
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Cint. (August 28, 2018). United States: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? [Graph]. In Statista. Retrieved June 30, 2022, from https://www.statista.com/statistics/562362/us-online-and-virtual-gaming-participation/
Cint. "United States: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?." Chart. August 28, 2018. Statista. Accessed June 30, 2022. https://www.statista.com/statistics/562362/us-online-and-virtual-gaming-participation/
Cint. (2018). United States: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)?. Statista. Statista Inc.. Accessed: June 30, 2022. https://www.statista.com/statistics/562362/us-online-and-virtual-gaming-participation/
Cint. "United States: Do You Participate in Online or Virtual Gaming Playing Others in a Live Environment around The Globe (E.G. Xbox Live or World of Warcraft)?." Statista, Statista Inc., 28 Aug 2018, https://www.statista.com/statistics/562362/us-online-and-virtual-gaming-participation/
Cint, United States: Do you participate in online or virtual gaming playing others in a live environment around the globe (e.g. Xbox Live or World of Warcraft)? Statista, https://www.statista.com/statistics/562362/us-online-and-virtual-gaming-participation/ (last visited June 30, 2022)