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eSports market - Statistics & Facts

eSports refers to organized video gaming events or tournaments that culminate in championships at regional and international level, in which professional and amateur players compete against one another. The rapidly growing phenomenon surrounding eSports (electronic sports) continues to gather steam, as the intersection of gaming and sports offers an innovative wave of branding opportunities, engaging content and activations for millions across the world.

The eSports market is experiencing rapid growth, despite still being in its relatively formative stages. In 2018, worldwide revenues generated in the eSports market amounted to 776.4 million U.S. dollars, a figure which is estimated to reach almost 1.6 billion U.S. dollars by 2023. These revenues came from betting, prize pools and tournaments, but overwhelmingly from sponsorship and advertising, which brought in almost 615 million U.S. dollars in 2020. In terms of revenue, China claimed almost one fifth of the eSports market revenue on its own, while North America accounted for approximately 37 percent.

The easy accessibility of eSports is bound to attract more and more audiences in the coming years. In 2018, the number of eSports enthusiasts and occasional viewers totaled just under 400 million. At the current growth rate, by 2023, there are expected to be almost 300 million frequent viewers of eSports worldwide, as well as some 351 million occasional viewers. Some of the most popular games among eSports players and fans include battle royale titles such as Fortnite and Call of Duty: Warzone.

Given the immense popularity of games such as these across the world, official eSports tournaments are able to offer huge jackpots for the best players in the world. The cumulative prize pool for global Fortnite tournaments in 2019 stood at almost 65 million U.S. dollars, with total eSports prize pools projected to grow even further in the coming years.

As a result of the increasing money in the market, the top players in the world are able to make a living from video games, something which would have been almost unthinkable in past decades. Among the leading players worldwide is Johan Sundstein from Denmark, also known as N0tail, who has racked up earnings into the millions of U.S. dollars thanks to his success playing online battle arena game, Dota 2. In a market that is very male-dominated, female eSports players still earn considerably less, with Sasha Hostyn, known as Scarlett, having recorded the highest earnings out of any female eSports gamer. All in all, with the constantly growing eSports market, the earnings are bound to grow and attract masses of new, skilled players.



Key figures

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Users and usage

Market leaders

Interesting statistics

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eSports market worldwide

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eSports market - Statistics & Facts

eSports refers to organized video gaming events or tournaments that culminate in championships at regional and international level, in which professional and amateur players compete against one another. The rapidly growing phenomenon surrounding eSports (electronic sports) continues to gather steam, as the intersection of gaming and sports offers an innovative wave of branding opportunities, engaging content and activations for millions across the world.

The eSports market is experiencing rapid growth, despite still being in its relatively formative stages. In 2018, worldwide revenues generated in the eSports market amounted to 776.4 million U.S. dollars, a figure which is estimated to reach almost 1.6 billion U.S. dollars by 2023. These revenues came from betting, prize pools and tournaments, but overwhelmingly from sponsorship and advertising, which brought in almost 615 million U.S. dollars in 2020. In terms of revenue, China claimed almost one fifth of the eSports market revenue on its own, while North America accounted for approximately 37 percent.

The easy accessibility of eSports is bound to attract more and more audiences in the coming years. In 2018, the number of eSports enthusiasts and occasional viewers totaled just under 400 million. At the current growth rate, by 2023, there are expected to be almost 300 million frequent viewers of eSports worldwide, as well as some 351 million occasional viewers. Some of the most popular games among eSports players and fans include battle royale titles such as Fortnite and Call of Duty: Warzone.

Given the immense popularity of games such as these across the world, official eSports tournaments are able to offer huge jackpots for the best players in the world. The cumulative prize pool for global Fortnite tournaments in 2019 stood at almost 65 million U.S. dollars, with total eSports prize pools projected to grow even further in the coming years.

As a result of the increasing money in the market, the top players in the world are able to make a living from video games, something which would have been almost unthinkable in past decades. Among the leading players worldwide is Johan Sundstein from Denmark, also known as N0tail, who has racked up earnings into the millions of U.S. dollars thanks to his success playing online battle arena game, Dota 2. In a market that is very male-dominated, female eSports players still earn considerably less, with Sasha Hostyn, known as Scarlett, having recorded the highest earnings out of any female eSports gamer. All in all, with the constantly growing eSports market, the earnings are bound to grow and attract masses of new, skilled players.



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