The statistic displays the results of survey regarding the usage of augmented reality in Belgium in 2017, by purpose. As of 2017, the vast majority of those who used immersive technologies did so for gaming purposes. Over 80 percent of respondents indicated that they use augmented reality for gaming, whereas the usage of augmented reality for retail, home and fitness purposes in Belgium in 2017 was much less widespread.
Usage of augmented reality in Belgium in 2017, by purpose
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Osborne Clarke. (April 16, 2018). Usage of augmented reality in Belgium in 2017, by purpose [Graph]. In Statista. Retrieved January 28, 2021, from https://www.statista.com/statistics/865904/usage-of-augmented-reality-in-belgium-by-purpose/
Osborne Clarke. "Usage of augmented reality in Belgium in 2017, by purpose." Chart. April 16, 2018. Statista. Accessed January 28, 2021. https://www.statista.com/statistics/865904/usage-of-augmented-reality-in-belgium-by-purpose/
Osborne Clarke. (2018). Usage of augmented reality in Belgium in 2017, by purpose. Statista. Statista Inc.. Accessed: January 28, 2021. https://www.statista.com/statistics/865904/usage-of-augmented-reality-in-belgium-by-purpose/
Osborne Clarke. "Usage of Augmented Reality in Belgium in 2017, by Purpose." Statista, Statista Inc., 16 Apr 2018, https://www.statista.com/statistics/865904/usage-of-augmented-reality-in-belgium-by-purpose/
Osborne Clarke, Usage of augmented reality in Belgium in 2017, by purpose Statista, https://www.statista.com/statistics/865904/usage-of-augmented-reality-in-belgium-by-purpose/ (last visited January 28, 2021)