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Usage of augmented reality in Belgium 2017, by purpose

The statistic displays the results of survey regarding the usage of augmented reality in Belgium in 2017, by purpose. As of 2017, the vast majority of those who used immersive technologies did so for gaming purposes. Over 80 percent of respondents indicated that they use augmented reality for gaming, whereas the usage of augmented reality for retail, home and fitness purposes in Belgium in 2017 was much less widespread.

Usage of augmented reality in Belgium in 2017, by purpose

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Source

Release date

April 2018

Region

Belgium

Survey time period

October 30, 2017 to November 15, 2017

Number of respondents

2,000 respondents

Age group

18 years and older

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Statistics on "Augmented reality (AR)"

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