Cloud Gaming - Americas

  • Americas
  • Revenue in the Cloud Gaming market is projected to reach US$2.38bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 28.96%, resulting in a projected market volume of US$8.49bn by 2029.
  • In the Cloud Gaming market, the number of readers is expected to amount to 87.9m users by 2029.
  • User penetration will be 6.8% in 2024 and is expected to hit 8.4% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$34.39.
  • In global comparison, most revenue will be generated in the United States (US$1,938.00m in 2024).

Key regions: Europe, Germany, India, France, Asia

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Cloud Gaming market in Americas is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Americas are driving the growth of the Cloud Gaming market.

With the increasing popularity of online gaming and the rise of mobile gaming, customers are seeking convenient and accessible gaming experiences. Cloud gaming allows users to stream games directly to their devices without the need for expensive gaming hardware. This appeals to a wide range of customers who are looking for a more affordable and flexible gaming solution.

Trends in the market are also contributing to the growth of the Cloud Gaming market in the Americas. The increasing availability of high-speed internet connections and the advancements in streaming technology have made cloud gaming more accessible to consumers. This has led to a rise in the number of cloud gaming platforms and services in the region.

Additionally, the growing popularity of eSports and online multiplayer games has created a demand for cloud gaming services that offer low-latency and high-quality gaming experiences. Local special circumstances are playing a role in the development of the Cloud Gaming market in the Americas. The region has a large and diverse population, with different gaming preferences and habits.

This has led to the emergence of local cloud gaming providers that cater to specific markets and demographics. For example, in North America, there is a strong demand for cloud gaming services that offer AAA titles and high-performance gaming experiences. In Latin America, there is a growing interest in cloud gaming platforms that provide localized content and support for Spanish and Portuguese languages.

Underlying macroeconomic factors are also driving the growth of the Cloud Gaming market in the Americas. The region has a strong and stable economy, which has led to an increase in disposable income and consumer spending on entertainment. This has created a favorable environment for the growth of the gaming industry, including cloud gaming.

Additionally, the Americas have a well-developed infrastructure and a high level of internet penetration, which supports the adoption of cloud gaming services. In conclusion, the Cloud Gaming market in the Americas is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. As more customers seek convenient and accessible gaming experiences, the demand for cloud gaming services is expected to continue to rise in the region.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)