Gaming Hardware - ASEAN

  • ASEAN
  • In 2024, revenue in the Gaming Hardware market market in ASEAN is forecasted to reach US$6.70bn.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 8.51%, leading to a projected market volume of US$10.08bn by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in ASEAN is expected to reach 0.00.
  • User penetration is set to be 0.00 in 2024 and is projected to reach 0.00 by 2029.
  • The average revenue per user (ARPU) is forecasted to be 0.00.
  • When compared globally, the majority of revenue will be generated in China (US$33,310.00m in 2024).
  • ASEAN's rising demand for high-performance gaming hardware is driving innovation and competition in the region's media market.

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in ASEAN has been experiencing significant growth in recent years, driven by the increasing popularity of gaming and the rising disposable incomes of consumers in the region.

Customer preferences:
Customers in ASEAN have shown a strong preference for high-performance gaming hardware, including gaming consoles, gaming PCs, and gaming accessories. This can be attributed to the growing demand for immersive gaming experiences and the desire to stay competitive in the gaming community. Additionally, there is a trend towards customization and personalization, with gamers seeking out unique gaming hardware that reflects their individual style and preferences.

Trends in the market:
One of the key trends in the Gaming Hardware market in ASEAN is the increasing adoption of mobile gaming. With the widespread availability of smartphones and affordable data plans, more and more consumers are turning to mobile devices for gaming. This has led to a surge in demand for gaming smartphones and accessories, such as controllers and gaming headsets, that enhance the mobile gaming experience. Another trend in the market is the rise of eSports in ASEAN. eSports tournaments and competitions have gained significant popularity in the region, attracting a large number of participants and spectators. This has created a demand for high-performance gaming hardware that can support the intense requirements of competitive gaming. Gaming PCs with powerful processors, graphics cards, and high refresh rate monitors are particularly sought after by eSports enthusiasts.

Local special circumstances:
One of the unique aspects of the Gaming Hardware market in ASEAN is the diversity of the region. Each country in ASEAN has its own gaming culture and preferences, which influences the demand for different types of gaming hardware. For example, in countries like Indonesia and Thailand, console gaming is more popular, while in countries like Singapore and Malaysia, PC gaming is dominant. This diversity presents both challenges and opportunities for gaming hardware manufacturers and retailers, who need to tailor their offerings to suit the preferences of each market.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in ASEAN can be attributed to several underlying macroeconomic factors. Firstly, the region has experienced strong economic growth in recent years, leading to an increase in disposable incomes and consumer spending power. This has allowed more consumers to afford gaming hardware and accessories, driving demand in the market. Secondly, there has been a rapid expansion of internet infrastructure in ASEAN, with improved connectivity and access to high-speed internet. This has facilitated online gaming and multiplayer experiences, further fueling the demand for gaming hardware. Lastly, the young demographic profile of ASEAN countries has contributed to the growth of the Gaming Hardware market. The region has a large population of young consumers who are avid gamers and are willing to spend on gaming hardware to enhance their gaming experiences. In conclusion, the Gaming Hardware market in ASEAN is experiencing strong growth due to customer preferences for high-performance gaming hardware, trends such as mobile gaming and eSports, local special circumstances in each country, and underlying macroeconomic factors such as economic growth, internet infrastructure, and the young demographic profile of the region.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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