Metaverse AR & VR Hardware - Malaysia

  • Malaysia
  • The Metaverse AR & VR Hardware market is projected to reach a value of US$4.0m in 2024.
  • This market segment is expected to show an annual growth rate (CAGR 2024-2030) of 11.92%, resulting in a projected market volume of US$7.8m by 2030.
  • in Malaysia, like other countries, will likely participate in this growth.
  • In 2024, in the United States is projected to generate the most value in the Metaverse AR & VR Hardware market, with a market volume of US$405.0m.
  • This indicates the prominence of the United States in this market segment.
  • Looking at the number of users, it is estimated that there will be 77.3k users users in the Metaverse AR & VR Hardware market by 2030.
  • User penetration, which is currently at 0.1% in 2024, is expected to increase to 0.2% by 2030.
  • This suggests a gradual increase in the adoption of AR and VR technologies.
  • Lastly, the average value per user (ARPU) is projected to amount to US$89.9.
  • This metric provides insight into the potential revenue generated by each user in the Metaverse AR & VR Hardware market.
  • "Malaysia's growing tech-savvy population and government support for digital innovation are driving the demand for Metaverse AR & VR hardware in the country."
 
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Analyst Opinion

The Metaverse AR & VR Hardware market in Malaysia has been experiencing significant growth in recent years.

Customer preferences:
Customers in Malaysia are increasingly drawn to the immersive and interactive experiences offered by AR and VR technologies. The ability to explore virtual worlds, play games, and engage in virtual social interactions has captured the interest of a wide range of consumers. Furthermore, the younger generation in Malaysia is particularly enthusiastic about these technologies, as they have grown up in a digital age and are more open to embracing new forms of entertainment and communication.

Trends in the market:
One of the key trends in the Metaverse AR & VR Hardware market in Malaysia is the increasing adoption of VR headsets. These devices allow users to fully immerse themselves in virtual environments, providing a more realistic and engaging experience. As the technology continues to improve and become more affordable, more consumers are investing in VR headsets for gaming, entertainment, and even educational purposes. Another trend in the market is the growing demand for AR glasses. These wearable devices overlay digital information onto the real world, enhancing the user's perception and understanding of their surroundings. AR glasses have applications in various industries, including healthcare, manufacturing, and retail. In Malaysia, businesses are recognizing the potential of AR glasses to improve productivity and customer experiences, leading to an increase in their adoption.

Local special circumstances:
Malaysia's vibrant gaming industry has played a significant role in driving the growth of the Metaverse AR & VR Hardware market. The country has a large and active gaming community, with a growing number of local game developers and esports enthusiasts. This has created a strong demand for AR and VR hardware, as gamers seek to enhance their gaming experiences and compete at a higher level. Furthermore, the Malaysian government has been supportive of the AR and VR industry, providing funding and incentives to encourage its growth. This has attracted both local and foreign companies to invest in the development and production of AR and VR hardware in Malaysia. The government's efforts to promote digital innovation and entrepreneurship have also helped create a favorable environment for the Metaverse AR & VR Hardware market to thrive.

Underlying macroeconomic factors:
The steady economic growth in Malaysia has contributed to the increasing adoption of AR and VR hardware. As disposable incomes rise, consumers have more discretionary spending power to invest in these technologies. Additionally, the growing middle class in Malaysia is becoming more tech-savvy and willing to embrace new forms of entertainment and communication. Furthermore, the COVID-19 pandemic has accelerated the adoption of AR and VR technologies in Malaysia. With movement restrictions and social distancing measures in place, people have turned to virtual experiences as a way to connect, work, and entertain themselves. This has created a surge in demand for AR and VR hardware, as individuals and businesses seek to adapt to the new normal. In conclusion, the Metaverse AR & VR Hardware market in Malaysia is experiencing significant growth due to customer preferences for immersive experiences, the adoption of VR headsets and AR glasses, the vibrant gaming industry, government support, steady economic growth, and the impact of the COVID-19 pandemic. As these factors continue to drive the market, we can expect further expansion and innovation in the AR and VR hardware sector in Malaysia.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, online and offline sales, and data from the AR & VR market in the AMI.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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