Metaverse Gaming - Malaysia

  • Malaysia
  • The Metaverse Gaming market in Malaysia is projected to reach a value of US$79.5m in 2024.
  • This market is expected to show an annual growth rate (CAGR 2024-2030) of 43.69%, resulting in a projected market volume of US$699.5m by 2030.
  • With a projected market volume of US$7.5bn in 2024, in the United States generates the most value in the Metaverse Gaming market.
  • In Malaysia's Metaverse Gaming market, the number of users is expected to amount to 7.2m users by 2030.
  • The user penetration rate will be 6.4% in 2024 and is expected to reach 19.8% by 2030.
  • The average value per user (ARPU) is projected to be US$36.0.
  • Malaysia's Metaverse Gaming market is thriving, with a strong emphasis on local game development and a growing community of skilled gamers.
 
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Analyst Opinion

The Metaverse Gaming market in Malaysia has been experiencing significant growth and development in recent years.

Customer preferences:
Customers in Malaysia have shown a strong preference for immersive and interactive gaming experiences, which has contributed to the rise of the Metaverse Gaming market. The ability to explore virtual worlds, interact with other players, and customize avatars has become increasingly popular among Malaysian gamers. Additionally, the convenience and accessibility of online gaming platforms have also attracted a large number of customers to the Metaverse Gaming market.

Trends in the market:
One of the key trends in the Metaverse Gaming market in Malaysia is the increasing integration of virtual reality (VR) and augmented reality (AR) technologies. This trend has allowed gamers to have more realistic and immersive gaming experiences, further enhancing the appeal of the Metaverse Gaming market. Furthermore, the rise of esports in Malaysia has also contributed to the growth of the Metaverse Gaming market. Esports tournaments and events have gained significant popularity in the country, attracting both local and international gamers.

Local special circumstances:
Malaysia's strong internet infrastructure and high smartphone penetration rate have created a favorable environment for the growth of the Metaverse Gaming market. The country's young and tech-savvy population has embraced online gaming, driving the demand for Metaverse Gaming experiences. Additionally, the government's support for the digital economy and the development of the gaming industry has also played a role in the growth of the Metaverse Gaming market in Malaysia.

Underlying macroeconomic factors:
The growing middle class in Malaysia, coupled with increasing disposable income, has contributed to the expansion of the Metaverse Gaming market. As more Malaysians have the financial means to invest in gaming equipment and accessories, the demand for Metaverse Gaming experiences has increased. Furthermore, the COVID-19 pandemic has also accelerated the growth of the Metaverse Gaming market in Malaysia. With people spending more time at home, online gaming has become a popular form of entertainment and social interaction. In conclusion, the Metaverse Gaming market in Malaysia is experiencing significant growth and development due to customer preferences for immersive and interactive gaming experiences, the integration of VR and AR technologies, the rise of esports, Malaysia's strong internet infrastructure and high smartphone penetration rate, government support for the gaming industry, the growing middle class and increasing disposable income, and the impact of the COVID-19 pandemic.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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