Metaverse Gaming - North America

  • North America
  • The Metaverse Gaming market in North America is projected to reach a value of US$8.2bn by 2024.
  • This market segment is expected to experience a steady annual growth rate (CAGR 2024-2030) of 40.90%, resulting in a projected market volume of US$63.9bn by 2030.
  • In 2024, in the United States is expected to generate the majority of the market value with a projected volume of US$7.5bn.
  • This indicates the significant presence and influence of the United States in the Metaverse Gaming market.
  • Looking ahead, the number of users in the Metaverse Gaming market is expected to reach approximately 112.8m users by 2030.
  • User penetration is predicted to increase from 7.2% in 2024 to 21.4% by 2030, highlighting the growing popularity and adoption of Metaverse Gaming market among North_American consumers.
  • Furthermore, the average Value per user (ARPU) is anticipated to amount to US$224.1, indicating the potential profitability and revenue generated per user in the Metaverse Gaming market.
  • "The North American Metaverse Gaming market is experiencing a surge in virtual reality gaming adoption, with a growing number of gamers embracing immersive gaming experiences."
 
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Analyst Opinion

The Metaverse Gaming market in North America is experiencing significant growth and development due to several factors.

Customer preferences:
Customers in North America have shown a strong preference for immersive gaming experiences that allow them to escape reality and engage in virtual worlds. The Metaverse Gaming market caters to this preference by offering a wide range of games and platforms that provide players with the opportunity to explore and interact with virtual environments. Additionally, customers in North America are increasingly interested in social gaming experiences, where they can connect and play with friends and other players from around the world. The Metaverse Gaming market has responded to this demand by creating multiplayer games and virtual communities that foster social interaction and collaboration.

Trends in the market:
One of the key trends in the Metaverse Gaming market in North America is the integration of virtual reality (VR) and augmented reality (AR) technologies. These technologies enhance the immersive experience for players, allowing them to feel like they are truly inside the game world. VR headsets and AR devices are becoming more accessible and affordable, driving the adoption of these technologies among gamers in North America. This trend is expected to continue as advancements in VR and AR technology continue to improve. Another trend in the Metaverse Gaming market is the rise of esports. Esports refers to competitive gaming tournaments where professional players compete against each other in popular video games. Esports has gained a significant following in North America, with millions of viewers tuning in to watch tournaments and events. The Metaverse Gaming market has capitalized on this trend by organizing and hosting esports competitions, attracting both players and spectators.

Local special circumstances:
North America has a well-established gaming industry, with a large number of game developers and publishers based in the region. This has contributed to the growth of the Metaverse Gaming market, as these companies have the resources and expertise to create high-quality games and platforms. Additionally, North America has a strong internet infrastructure, which allows for seamless online gaming experiences. The availability of high-speed internet connections has facilitated the growth of the Metaverse Gaming market in the region.

Underlying macroeconomic factors:
The growth of the Metaverse Gaming market in North America is also influenced by macroeconomic factors. The region has a high disposable income and a large population of avid gamers, which creates a favorable market for the industry. Additionally, technological advancements and the increasing affordability of gaming devices have made gaming more accessible to a wider audience. These factors, combined with the strong customer preferences for immersive gaming experiences, have contributed to the growth and development of the Metaverse Gaming market in North America.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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