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Value of the global video games market from 2011 to 2020 (in billion U.S. dollars)

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Value of the global video games market 2011-2020 This timeline presents a forecast of the value of the global video game market from 2011 to 2020. In 2016, the market was expected to be worth nearly 75 billion U.S. dollars and PwC projects industry revenues to surpass 90 billion by 2020.
Video game industry worldwide - additional information

In 1960s America, arcade video games were all the rage, as they provided the thrill of amusement-park entertainment without the travel time and costs. All one needed was to introduce a coin to a machine located within an amusement arcade, at the mall or in front of the local convenience store. The ‘70s, however, brought with them the personal computer hobby culture on a wider scale and home video game consoles slowly started to take over the video game market. Although arcade games are still popular in some areas of the world, console and computer games have become a powerful global industry.

Revenues in the gaming industry are based on two major sources, namely hardware, such as consoles, processors, screens, controllers and other accessories, and software – the actual games. Some of the most important players on the computer and video games publishing market are Sony Computer Entertainment (Japan), the current market leader - Tencent Holdings Limited (China), Microsoft (United States) and Nintendo Company Ltd. (Japan). Nintendo’s Wii Sports, a home video game console released in 2006, is also the best-selling console game in the world, with a little over 82.5 million units shipped worldwide, as of 2017, while the life simulation video game series, The Sims 3, is ranked as the best selling PC game of all times, with eight million units sold worldwide.
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Description Source More information
This timeline presents a forecast of the value of the global video game market from 2011 to 2020. In 2016, the market was expected to be worth nearly 75 billion U.S. dollars and PwC projects industry revenues to surpass 90 billion by 2020.
Video game industry worldwide - additional information

In 1960s America, arcade video games were all the rage, as they provided the thrill of amusement-park entertainment without the travel time and costs. All one needed was to introduce a coin to a machine located within an amusement arcade, at the mall or in front of the local convenience store. The ‘70s, however, brought with them the personal computer hobby culture on a wider scale and home video game consoles slowly started to take over the video game market. Although arcade games are still popular in some areas of the world, console and computer games have become a powerful global industry.

Revenues in the gaming industry are based on two major sources, namely hardware, such as consoles, processors, screens, controllers and other accessories, and software – the actual games. Some of the most important players on the computer and video games publishing market are Sony Computer Entertainment (Japan), the current market leader - Tencent Holdings Limited (China), Microsoft (United States) and Nintendo Company Ltd. (Japan). Nintendo’s Wii Sports, a home video game console released in 2006, is also the best-selling console game in the world, with a little over 82.5 million units shipped worldwide, as of 2017, while the life simulation video game series, The Sims 3, is ranked as the best selling PC game of all times, with eight million units sold worldwide.
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Release date
June 2016
Region
World
Survey time period
2011 to 2015
Supplementary notes
* Forecast.

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