Premium
Premium statistics

Industry-specific and extensively researched technical data (partially from exclusive partnerships).

A paid subscription is required for full access.

Value of the global video games market from 2012 to 2021 (in billion U.S. dollars)

Exclusive Premium Statistic

Value of the global video games market 2012-2021 This timeline presents a forecast of the value of the global video game market from 2012 to 2021. In 2018, the market was expected to be worth approximately 115 billion U.S. dollars and the source projects the industry revenues to surpass 138 billion by 2021.
Video game industry worldwide - additional information

In 1960s America, arcade video games were all the rage, as they provided the thrill of amusement-park entertainment without the travel time and costs. All one needed was to introduce a coin to a machine located within an amusement arcade, at the mall or in front of the local convenience store. The ‘70s, however, brought with them the personal computer hobby culture on a wider scale and home video game consoles slowly started to take over the video game market. Although arcade games are still popular in some areas of the world, console and computer games have become a powerful global industry.

Revenues in the gaming industry are based on two major sources, namely hardware, such as consoles, processors, screens, controllers and other accessories, and software – the actual games. Some of the most important players on the computer and video games publishing market are Sony Computer Entertainment (Japan), the current market leader - Tencent Holdings Limited (China), Microsoft (United States) and Nintendo Company Ltd. (Japan). Nintendo’s Wii Sports, a home video game console released in 2006, is also the best-selling console game in the world, with a little over 82.6 million units shipped worldwide, as of 2018, while the life simulation video game series, The Sims 3, is ranked as the best selling PC game of all times, with 7.96 million units sold worldwide.
Show more
Market value in billion U.S. dollars
--
--
--
--
--
--
--
--
--
--
Market value in billion U.S. dollars
--
--
--
--
--
--
--
--
--
--

Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1.5m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account


only $49 / month *
*Duration: 12 months, billed annually, single license
Exclusive Premium statistic

Get a Premium Account for unrestrained access.
Benefits of our Premium membership:

  • Access to all Premium statistics
  • Download as XLS, PNG and PDF
  • Detailed source and background information
Premium Account
$49 per month*
(billed annually)
*Single license

Access to this and all other statistics on 80,000 topics from

$588 / Year

View price details

Download Settings Share
Chart type
Datalabels
Share on Social Media
Download started
Please be patient - this may take a moment
Description Source More information
This timeline presents a forecast of the value of the global video game market from 2012 to 2021. In 2018, the market was expected to be worth approximately 115 billion U.S. dollars and the source projects the industry revenues to surpass 138 billion by 2021.
Video game industry worldwide - additional information

In 1960s America, arcade video games were all the rage, as they provided the thrill of amusement-park entertainment without the travel time and costs. All one needed was to introduce a coin to a machine located within an amusement arcade, at the mall or in front of the local convenience store. The ‘70s, however, brought with them the personal computer hobby culture on a wider scale and home video game consoles slowly started to take over the video game market. Although arcade games are still popular in some areas of the world, console and computer games have become a powerful global industry.

Revenues in the gaming industry are based on two major sources, namely hardware, such as consoles, processors, screens, controllers and other accessories, and software – the actual games. Some of the most important players on the computer and video games publishing market are Sony Computer Entertainment (Japan), the current market leader - Tencent Holdings Limited (China), Microsoft (United States) and Nintendo Company Ltd. (Japan). Nintendo’s Wii Sports, a home video game console released in 2006, is also the best-selling console game in the world, with a little over 82.6 million units shipped worldwide, as of 2018, while the life simulation video game series, The Sims 3, is ranked as the best selling PC game of all times, with 7.96 million units sold worldwide.
Show more
Release date
June 2018
Region
Worldwide
Survey time period
2012 to 2017
Supplementary notes
* Forecast.

More information

Statista Accounts: Access All Statistics. Starting from $588 / Year

Basic Account

Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Premium Account

Your perfect start with Statista

  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$49 / Month *

Corporate Account

Full access

Corporate solution including all features.

Send request

* All products require an annual contract.
   Prices do not include sales tax
   (New York residents only).
Leading companies trust Statista:

Related Studies: Available to Download in PDF or PPTX Format

Video games market in the U.S.

All Information
in one Presentation

Video games market in the U.S.

Everything On "Video games market in the U.S." in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

I think of Statista as Google for researchers. Statista provides you with the information you search for right away.
Dr. Horst Stipp

Dr. Horst Stipp
EVP, Research & Innovation, Advertising Research Foundation

Statistics on "Video games market in the U.S."

  • Global overview
The most important statistics
  • U.S. overview
  • Market leaders
  • Hardware market and ownership
The most important statistics
  • Software
The most important statistics
  • Consumer behavior
Need help with using Statista for your research? Tutorials and first steps

Further Content: Statistics, Studies, and Topic Pages

Statistics on the topic

Topics

About Statista

Learn more about how Statista can support your business.

Request webinar
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.

News