Video Game Industry - Statistics & Facts

Video Game Industry - Statistics & Facts

Statistics and facts about the Video Game Industry

A video game is an electronic game that can be played on a computing device, such as a personal computer, gaming console or mobile phone. Depending on the platform, video games can be subcategorized into computer games and console games. In recent years however, the emergence of social networks, smartphones and tablets introduced new categories such as mobile and social games. Video games have come a long way since the first games emerged in the 1970s. Today’s video games offer photorealistic graphics and simulate reality to a degree which is astonishing in many cases.

Video games are a billion-dollar business and have been for many years. In 2016, the video game market in the United States was valued at 17.68 billion U.S. dollars. That same year U.S. consumers were said to spend roughly double the amount on gaming content, hardware and accessories. What is important is that the first generation of gamers is now grown up with significant spending power; therefore, despite high penetration rates among kids, video games can no longer be considered solely a child’s play. In fact, it was found that video gaming is gaining on popularity among the seniors in the United States. Fun and mental agility are among the main reasons cited by the older gamers as to why they choose this pastime.

Among the many prosperous representatives of the video game industry are the three major players that have been in the game for decades and remain in the leadership positions as of 2015. Those three are: Sony , Microsoft, and Nintendo. Sony’s PlayStation 4 is the bestseller among current generation consoles. By the end of 2015, Sony had sold 16.75 million units of the popular console. All three gaming brands are also the most recognized among gamers in the United States, with Nintendo being the frontrunner.

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Facts on video game industry
U.S. market overviewValuesStatistic
Value of the video game market in the U.S. in 201718.4bn USD Details →
Consumer spending on gaming in the U.S. in 201630.4bn USD Details →
Mobile games revenue in the U.S. in 20165.5mn USD Details →
PlayStation Plus subscription reach in the U.S. in 201639% Details →
Xbox Live Gold subscription reach in the U.S. in 201633% Details →
U.S. video game industry hardware revenue in March 20170.49bn USD Details →
Market leadersValuesStatistic
Nintendo - the most recognized gaming brand in the U.S. in 201665% Details →
Nintendo's console revenue in 201692.4bn JPY Details →
Microsoft's revenue in 201685.3bn USD Details →
Sony's revenue in 201671.8bn USD Details →
ATVI net income in 1st quarter 2017426mn USD Details →
2nd wealthiest person in the video game industry in 2016William Ding (NeTEase) Details →
Hardware and ownershipValuesStatistic
PlayStation 4 owned by most U.S. gamers in 201651% Details →
Xbox One the second most popular console in the U.S. in 201640% Details →
Consumers spent more than 250 USD on gaming hardware in the U.S. in 201626% Details →
PlayStation 2 - the highest lifetime unit sales globally as of 2016157.7mn Details →
Physical video game sales in the U.S. in 20155.3bn USD Details →
Shooter genre sells most video games in the U.S. in 201527.5% Details →
Wii Sports all-time highest-selling console game worldwide82.5mn units Details →
CoD: Modern Warfare 3 the best-selling edition in the franchise as of 201730.6mn units Details →
Toys-to-life industry revenue worldwide in 20176.02bn euros Details →
Consumer behaviorValuesStatistic
Video gaming reach among consumers in the U.S. in 201549% Details →
Monthly time spent per capita with a game console in the U.S. in 4th quarter 201628h48m Details →
Consumers who own between 11 and 20 paid PC games9% Details →
Consumers who own between 11 and 20 paid console games21% Details →

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