Film Industry - Statistics & Facts

Film Industry - Statistics & Facts

Statistics and facts about the film industry

Entertainment is big business in the United States. It is expected, that the sector as a whole will have generated 564 billion U.S. dollars in revenue by the end of 2014. Forecasts predict that the entertainment industry will grow to over 679 billion US dollars in value over the next four years, proving its worth in domestic markets and as a major U.S. export. The film industry is one of the biggest, if not the biggest, player in the broader entertainment sector; it is considered a cornerstone of the industry.

The formation of a clear centralization trend can be observed in the U.S. cinema market – the number of movie theater sites has been steadily falling over the last few years; from 7,800 in 1996 to 5,683 in 2012. The number of movie screens, on the other hand, is on the rise. Box office revenue has seen a positive development as well – after a weaker year in 2011, movie theaters generated more with ticket sales than they had ever done before. And they have achieved this rise in ticket sales with only a minor raise in ticket prices.

Among film studios, Warner Bros. achieved most in 2013 – it held the largest market share and generated highest box office revenue. On the other hand, The Weinstein Company released most of the 2013 movies. However, the blockbuster of the year – “The Hunger Games: Catching Fire”, which generated 424 million U.S. dollars of box office revenue in North America alone, was produced by Lionsgate. As of October 2014, Marvel, with its "Guardians of the Galaxy" was topping the box office lists with 328.6 million U.S. dollars revenue.

2012 saw a fall in the number of three-dimensional (3D) movies produced in North America – from 45 in 2011 to 40. However, box office revenues generated by 3D films were just as high in 2012 as they were in 2011, which would suggest higher ticket prices – and indirectly – higher public demand. Movie theaters took advantage of the growing interest in 3D, extending the number of 3D screens by over a 1,000 to exceed 15,700.

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