Gaming - Statistics & Facts

Gaming - Statistics & Facts

Statistics and facts on gaming

Gaming market overview

The value of the video game market in the United States was estimated at 16.97 billion U.S. dollars in 2015, while the entire global video games market was valued at 71.3 billion U.S. dollars that same year. In the U.S., software generates roughly half of the video game industry’s revenue; hardware, a third; while accessories account for the rest. Over the last seven years, the decline in physical video game sales has been accompanied by a growth in the share of the digital format. In 2009, 80 percent of video games sold were physical copies and 20 percent were digital. By 2015, the split favored digital distribution. The largest players on the market include companies such as Sony, Activision Blizzard, Electronic Arts, and Ubisoft, to name just a few. In 2015, Sony Computer Entertainment held the title of the largest video game publisher in the world, with a revenue of 9.89 billion euros (roughly 11.1 billion U.S. dollars), out earning Tencent by 2.16 billion, Microsoft by 2.64 billion and Nintendo by 5.97 billion euros.

Gamers and gaming behavior
In 2015, 49 percent of American consumers said they had played a video game at least once in their life. Men are still the dominant gender among gamers, but the proportion of female gamers has seen an increase in recent years. The average American gamer spent nearly 28 hours with a game console each month. On a weekly basis, a quarter of console time was spent playing games, both online and offline, while a further 14 percent of the time was devoted to streaming videos. While consumer spend fell to 20.77 billion U.S. dollars in 2012, from 24.82 billion in 2011 or 25.13 billion in 2010, recent data on consumer spending on gaming shows that the industry might be picking up again.





Photo: istockphoto.com / HSNPhotography; Wikimedia/cc, evan-amos

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