Number of World of Warcraft (WoW) subscribers from 1st quarter 2005 to 3rd quarter 2015 (in millions)

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Subscribers in millions
Q1 '051.5
Q2 '053.5
Q3 '054
Q4 '055.5
Q1 '066
Q2 '066.5
Q3 '067
Q4 '068
Q1 '078.5
Q2 '079
Q3 '079.3
Q4 '0710
Q1 '0810.7
Q2 '0810.9
Q3 '0811
Q4 '0811.5
Q4 '0911.5
Q3 '1012
Q4 '1012
Q1 '1111.4
Q2 '1111.1
Q3 '1110.3
Q4 '1110.2
Q1 '1210.2
Q2 '129.1
Q3 '12*10
Q4 '12*9.6
Q1 '138.3
Q2 '137.7
Q3 '137.6
Q4 '137.8
Q1 '147.6
Q2 '146.8
Q3 '147.4
Q4 '14*10
Q1 '157.1
Q2 '155.6
Q3 '155.5

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Description Source More information
This statistic shows the number of active World of Warcraft (WoW) subscriptions from the first quarter of 2005 to the third quarter of 2015. In the third quarter of 2015, the MMORPG World of Warcraft had a subscriber base of 5.5 million. It was the last quarter that Activision Blizzard had reported subscriber figures for the game.
World of Warcaft (WoW) subscribers – additional information

World of Warcraft reached the peak of its popularity in the second half of 2010, when Activision Blizzard’s estimates put the global number of WoW subscribers at 12 million. Before that, the number had been climbing steadily from 1.5 million in the first quarter of 2005, exceeding five million in the fourth quarter of 2006 and 10 million in the fourth quarter of 2007. In 2011, the figures started falling and by the first quarter of 2014, they decreased to the 2006 level.
World of Warcraft is the fourth in the series of games published by Blizzard Entertainment, after “Orcs & Humans,” “Tides of Darkness,” and “The Frozen Throne.” It was released in late November 2004; the date was not arbitrary – the release celebrated the 10th anniversary of the whole franchise. As of May 2014, four expansions to the game had been released, with the fifth – “Warlords of Draenor” – having appeared on the market in fall 2014. The main appeal of the series is the possibility for players to transform into many different creatures, so called races, yet most choose to be human.
In 2012, WoW publisher Activision Blizzard was the most successful video games publisher in Europe and the United States, holding nearly 20 percent of the market. The company’s 2013 annual revenue amounted to 4.48 billion U.S. dollars, out of which more than one billion constitutes the company’s net income. The company has also created such games as Call of Duty, Guitar Hero, and StarCraft.
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Release date
November 2015
Survey time period
Q1 2005 to Q3 2015
Special properties
Activision Blizzard internal estimates
Supplementary notes
* According to the source, the subscriber numbers amounted to "more than" the provided figure.

The figures come from press releases and quarterly reports of Activision Blizzard and Vivendi Games. The source does not provide information on the number of subscribers in all quarters.
The number of subscribers is not the same as the number of players because a player can have multiple subscriptions.

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