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Italy: responsibility of Internet and social media for suicide/self-harm games 2017

According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?

Italy: responsibility of Internet and social media for suicide/self-harm games 2017 The statistic shows the opinion among Italians on the extent of responsibility of the Internet and social media for the diffusion of suicide/self-harm games in 2017. According to data, almost 83 percent of respondents believed that Internet and social media were very much/quite responsible for the diffusion of the phenomenon of games leading to suicide or physical harm. The suicide/self-harm games the statistic refers to is the Blue Whale Challenge, also known as the Blue Whale suicide game, is an online game in which participants are purportedly assigned a curator who provides various acts of self-harm to be committed over the course of 50 days. On the final day, participants are urged to win the game by committing suicide.
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According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?

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The statistic shows the opinion among Italians on the extent of responsibility of the Internet and social media for the diffusion of suicide/self-harm games in 2017. According to data, almost 83 percent of respondents believed that Internet and social media were very much/quite responsible for the diffusion of the phenomenon of games leading to suicide or physical harm. The suicide/self-harm games the statistic refers to is the Blue Whale Challenge, also known as the Blue Whale suicide game, is an online game in which participants are purportedly assigned a curator who provides various acts of self-harm to be committed over the course of 50 days. On the final day, participants are urged to win the game by committing suicide.
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