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Italy: responsibility of Internet and social media for suicide/self-harm games 2017

According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?

by Statista Research Department, last edited Mar 8, 2018
Italy: responsibility of Internet and social media for suicide/self-harm games 2017 The statistic shows the opinion among Italians on the extent of responsibility of the Internet and social media for the diffusion of suicide/self-harm games in 2017. According to data, almost 83 percent of respondents believed that Internet and social media were very much/quite responsible for the diffusion of the phenomenon of games leading to suicide or physical harm. The suicide/self-harm games the statistic refers to is the Blue Whale Challenge, also known as the Blue Whale suicide game, is an online game in which participants are purportedly assigned a curator who provides various acts of self-harm to be committed over the course of 50 days. On the final day, participants are urged to win the game by committing suicide.
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According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?

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