This statistic presents the gaming video content revenue worldwide from 2016 to 2019. In 2016, the gaming video content revenue reached 4.4 billion U.S. dollars and it is projected to further grow to 5.9 billion in 2019.
Gaming video content (GVC) revenue worldwide from 2016 to 2019 (in billion U.S. dollars)
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Various sources (DVD and Beyond). (January 19, 2017). Gaming video content (GVC) revenue worldwide from 2016 to 2019 (in billion U.S. dollars) [Graph]. In Statista. Retrieved January 23, 2021, from https://www.statista.com/statistics/823289/gvc-revenue-worldwide/
Various sources (DVD and Beyond). "Gaming video content (GVC) revenue worldwide from 2016 to 2019 (in billion U.S. dollars)." Chart. January 19, 2017. Statista. Accessed January 23, 2021. https://www.statista.com/statistics/823289/gvc-revenue-worldwide/
Various sources (DVD and Beyond). (2017). Gaming video content (GVC) revenue worldwide from 2016 to 2019 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: January 23, 2021. https://www.statista.com/statistics/823289/gvc-revenue-worldwide/
Various sources (DVD and Beyond). "Gaming Video Content (Gvc) Revenue Worldwide from 2016 to 2019 (in Billion U.S. Dollars)." Statista, Statista Inc., 19 Jan 2017, https://www.statista.com/statistics/823289/gvc-revenue-worldwide/
Various sources (DVD and Beyond), Gaming video content (GVC) revenue worldwide from 2016 to 2019 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/823289/gvc-revenue-worldwide/ (last visited January 23, 2021)