Coronavirus: impact on the gaming industry worldwide
- Detailed references
- Editorially prepared
- Download as PDF / PPT
Consuming media at home due to the coronavirus worldwide 2020, by country
Media consumption increase due to the coronavirus worldwide 2020, by generation
Coronavirus impact on U.S. online traffic as of March 2020, by category
COVID-19: global video game and console sales increase as of March 2020
COVID-19: global video game sales increase as of March 2020
COVID-19: global video game spending March 2020, by type
COVID-19: increase in time spent playing video games worldwide as of March 2020
COVID-19 mobile gaming surge predictions from U.S. and GB gamers 2021
COVID-19 impact on digital games revenue 2020, by type
Monthly revenue of the U.S. video game industry 2017-2022, by segment
COVID-19: change in consumer spending on video games in the U.S. 2020, by segment
U.S. video game consumer spending increase 2019-2021
Leading F2P games worldwide 2020, by revenue
Nintendo top selling 1P games FY 2022
Animal Crossing: New Horizons unit sales worldwide 2022
Sony PlayStation digital software unit sales share as of Q4 FY21
Fall Guys units sold on Steam worldwide 2020
Roblox games global DAU as of Q1 2022
Roblox games user engagement worldwide as of Q1 2022
COVID-19 impact on time spent gaming worldwide 2020
COVID-19 impact on types of video games played 2020
COVID-19 impact on multiplayer video games 2020
COVID-19 impact on time spent gaming worldwide 2020, by genre
COVID-19 impact on time spent gaming in the U.S. 2020, by genre
COVID-19 impact on time spent console gaming in the U.S. 2020, by genre
COVID-19 impact on time spent PC gaming in the U.S. 2020, by genre
Brazil, Chile, and Mexico: change in gaming spend during and after COVID-19 2020
Monthly video game spend growth during and after COVID-19 APAC 2020
Frequency of watching SVoD during COVID-19 lockdown APAC 2020
Weekly time spent playing video games in select European countries Q2 2020
Gaming activity increase since COVID-19 lockdowns in Europe 2020
Gaming activity increase since COVID-19 lockdowns in Europe 2020, by age
European parents who agree that playing video games helps with education 2020
Attitudes towards gaming in COVID-19 lockdowns in Europe 2020
Attitudes towards gaming and mental health in COVID-19 lockdowns in Europe 2020
Gamers playing more video games online during COVID-19 lockdowns in Europe 2020
Attitudes towards multiplayer gaming in COVID-19 lockdowns in Europe 2020
Hours played per week among mobile gamers during COVID-19 pandemic 2020
Share of new mobile gamers open to gaming as a social activity 2020
Weekly gaming activities of new and existing mobile gamers in the U.S. 2020
Weekly gaming activities of new and existing mobile gamers in the UK 2020
Average monthly spend on mobile games in select countries 2020
Mobile game monetization preferences of new gamers in select countries 2020
Mobile game monetization preferences of existing gamers in select countries 2020
Gaming video content viewers worldwide 2016-2020
Number of minutes spent watching Twitch content worldwide 2012-2021
Hours streamed on Twitch worldwide Q1 2022
Hours watched on Twitch worldwide Q1 2022
Active streamers on Twitch worldwide 2021
Global Twitch app downloads as of Q4 2021
Global Twitch IAP revenue as of Q4 2021
Hours watched on YouTube Gaming Live worldwide Q1 2022
Hours watched on Facebook Gaming worldwide Q1 2022
Mon - Fri, 9am - 6pm, EST
Mon - Fri, 9:30am - 5pm, GMT
Choose one of our Corporate Solutions to get full access to our international database.