Coronavirus: impact on the gaming industry worldwide

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Statista Dossier on the effect of the coronavirus disease (COVID-19) on video games

Table of contents

    • Consuming media at home due to the coronavirus worldwide 2020, by country

    • Media consumption increase due to the coronavirus worldwide 2020, by generation

    • Coronavirus impact on U.S. online traffic as of March 2020, by category

    • COVID-19: global video game and console sales increase as of March 2020

    • COVID-19: global video game sales increase as of March 2020

    • COVID-19: global video game spending March 2020, by type

    • COVID-19: increase in time spent playing video games worldwide as of March 2020

    • COVID-19 mobile gaming surge predictions from U.S. and GB gamers 2021

    • COVID-19 impact on digital games revenue 2020, by type

    • Monthly revenue of the U.S. video game industry 2017-2022, by segment

    • COVID-19: change in consumer spending on video games in the U.S. 2020, by segment

    • U.S. video game consumer spending increase 2019-2021

    • Leading F2P games worldwide 2020, by revenue

    • Nintendo top selling 1P games FY 2022

    • Animal Crossing: New Horizons unit sales worldwide 2022

    • Sony PlayStation digital software unit sales share as of Q4 FY21

    • Fall Guys units sold on Steam worldwide 2020

    • Roblox games global DAU as of Q1 2022

    • Roblox games user engagement worldwide as of Q1 2022

    • COVID-19 impact on time spent gaming worldwide 2020

    • COVID-19 impact on types of video games played 2020

    • COVID-19 impact on multiplayer video games 2020

    • COVID-19 impact on time spent gaming worldwide 2020, by genre

    • COVID-19 impact on time spent gaming in the U.S. 2020, by genre

    • COVID-19 impact on time spent console gaming in the U.S. 2020, by genre

    • COVID-19 impact on time spent PC gaming in the U.S. 2020, by genre

    • Brazil, Chile, and Mexico: change in gaming spend during and after COVID-19 2020

    • Monthly video game spend growth during and after COVID-19 APAC 2020

    • Frequency of watching SVoD during COVID-19 lockdown APAC 2020

    • Weekly time spent playing video games in select European countries Q2 2020

    • Gaming activity increase since COVID-19 lockdowns in Europe 2020

    • Gaming activity increase since COVID-19 lockdowns in Europe 2020, by age

    • European parents who agree that playing video games helps with education 2020

    • Attitudes towards gaming in COVID-19 lockdowns in Europe 2020

    • Attitudes towards gaming and mental health in COVID-19 lockdowns in Europe 2020

    • Gamers playing more video games online during COVID-19 lockdowns in Europe 2020

    • Attitudes towards multiplayer gaming in COVID-19 lockdowns in Europe 2020

    • Hours played per week among mobile gamers during COVID-19 pandemic 2020

    • Share of new mobile gamers open to gaming as a social activity 2020

    • Weekly gaming activities of new and existing mobile gamers in the U.S. 2020

    • Weekly gaming activities of new and existing mobile gamers in the UK 2020

    • Average monthly spend on mobile games in select countries 2020

    • Mobile game monetization preferences of new gamers in select countries 2020

    • Mobile game monetization preferences of existing gamers in select countries 2020

    • Gaming video content viewers worldwide 2016-2020

    • Number of minutes spent watching Twitch content worldwide 2012-2021

    • Hours streamed on Twitch worldwide Q1 2022

    • Hours watched on Twitch worldwide Q1 2022

    • Active streamers on Twitch worldwide 2021

    • Global Twitch app downloads as of Q4 2021

    • Global Twitch IAP revenue as of Q4 2021

    • Hours watched on YouTube Gaming Live worldwide Q1 2022

    • Hours watched on Facebook Gaming worldwide Q1 2022

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