Video games market in the U.S.

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Statista dossier on the video games market in the U.S.

This dossier has been compiled to provide statistical information about video (console) game market in the United States.

Table of contents

  • 1. Global overview
    • Value of the global video games market 2011-2020

    • Video game consumer market value worldwide 2011-2019, by platform

    • Games industry M&A transactions cumulative value worldwide 2010-2016

    • Customer preferred gaming platforms according to gaming companies worldwide 2016

    • Number of video gamers worldwide 2014-2021

    • Number of video gamers worldwide 2016, by region

  • 2. U.S. overview
    • U.S., Canada and Mexico gaming revenue in 2017

    • Value of the video game market in the U.S. from 2011-2020

    • Annual revenue of the U.S. video game industry 2016-2017, by segment

    • Revenue of the U.S. video game industry 2016-2018

    • Consumer spending on gaming in the U.S. from 2010 to 2017, by segment

    • Number of game console users in the U.S. 2012-2017

    • Digital games industry revenue in the U.S. 2016, by category

    • Gaming subscription reach in the U.S. 2016

  • 3. Market leaders
    • Game revenues of global companies 2014-2017

    • Tencent: segment revenue distribution 2014-2017

    • Sales and revenue of Sony worldwide by business segment 2012-2017

    • Activision Blizzard's revenue from 2015-2017, by platform

    • Revenue of Microsoft broken down by segment 2012-2017

    • Apple, Google, and Microsoft: revenue comparison 2008-2017

    • EA quarterly digital revenue Q3 2013-Q4 2018, by platform

    • NetEase online game revenue China 2013-2016

    • Net sales of Namco Bandai by segment worldwide from 2015 to 2018

    • Nintendo: revenue 2016-2017, by product

    • Gaming brand recall in the U.S. 2016

  • 4. Hardware market and ownership
    • Global home consoles hardware sales 2014-2018

    • Global handheld consoles hardware sales 2014-2018

    • Gaming peripherals market revenue in 2016, by component

    • Lifetime global unit sales of video game consoles as of September 2017

    • U.S. consumer awareness of selected current generation console brands as of 2017

    • Preferred video game platforms in the U.S. 2016

    • Home console brand ownership among gamers in the U.S. 2016

    • Amount spent on gaming hardware according to U.S. gamers 2016

    • Monthly hardware revenue of the U.S. video game industry 2016-2018

    • Nintendo Wii and Wii U console sales 2007-2018

    • Sony unit sales of hardware entertainment systems 2011-2017, by quarter

  • 5. Software
    • Software revenue of the U.S. video game industry 2016-2018

    • Genre breakdown of U.S. video game sales in 2017

    • All-time best selling console games worldwide 2018, based on unit sales

    • Best selling PC games of all time worldwide as of June 2018

    • Top selling Nintendo Wii games worldwide in 2018

    • Top selling Nintendo DS games worldwide in 2018

    • Top selling Nintendo 3DS games worldwide in 2018

    • Most played games on Steam 2017, by peak player count

    • Global all time unit sales of Call of Duty franchise games as of January 2018

    • Global all time unit sales of Fallout franchise games as of February 2018

    • Global all time unit sales of Grand Theft Auto franchise games as of February 2018

  • 6. Consumer behavior
    • Frequency of gaming in the U.S. 2017

    • Share of U.S. adults frequently playing video games 2017, by gender

    • Share of U.S. adults frequently playing video games 2017, by age group

    • Share of U.S. adults frequently playing video games 2017, by ethnicity

    • Time spent with a game console in the U.S. 2014-2017

    • Leading locations for video game purchases in the U.S. 2016

    • Paid PC games possession in the U.S. 2016

    • Paid home console games possession in the U.S. 2016

    • Favorite genres of console games played in the U.S. 2016

    • Amount spent on gaming accessories according to U.S. gamers 2016

    • Amount spent on gaming merchandise according to U.S. gamers 2016

    • Amount spent on in-game purchases according to U.S. gamers 2016

  • Language: English
  • Released: 2018
  • Source(s): Statista
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