Coronavirus: impact on the eSports industry worldwide

Statistics report on the effect of the coronavirus disease (COVID-19) on eSports

Coronavirus: impact on the eSports industry worldwide

This report provides some of the most recent data relating to the impact of the ongoing coronavirus disease (COVID-19) pandemic on the global eSports industry. The pandemic, which originated in the Chinese city of Wuhan, infected people across the globe. This dramatic spread led to sports events across the globe being canceled and many professional leagues being suspended or postponed. This had a significant impact on not only the fans of these sports, but also those working in the industry and even the economies of entire nations. Moreover, many sports fans turned to eSports to fill the hole left by the cancelation of traditional sports. This report provides insight into the economic impact of the coronavirus on eSports and eSport events, as well as public opinion on the virus' impact on the eSports industry.

Table of contents

Economic impact

6
  • Basic Statistic COVID-19: effect on revenue from sports industry worldwide 2020
  • Basic Statistic COVID-19: U.S. public opinion on the impact on the sports industry 2020
  • Premium Statistic Sports industry eSports involvement worldwide 2020
  • Premium Statistic Future investment in eSports worldwide in 2021
  • Premium Statistic Reasons for increase in investment in eSports worldwide in 2021
  • Basic Statistic MTG: quarterly year-over-year sales growth 2019-2024

Viewers

4
  • Premium Statistic eSports awareness in Europe 2020-2022
  • Premium Statistic COVID-19: eNASCAR iRacing Pro Invitational Series Race 1 viewers 2020
  • Premium Statistic eNASCAR iRacing Pro Invitational Series Race 1 average viewers 2020-2021
  • Premium Statistic CS:GO ESL Pro League Finals viewership 2022

Fan interest

5
  • Premium Statistic eSports fans increase in eSports interest during COVID-19 in the U.S. in 2020, by age
  • Premium Statistic eSports interest levels in the U.S. 2022
  • Premium Statistic COVID-19: preferred sports programming alternative as of March 2020
  • Premium Statistic COVID-19: comfort level going to a sporting event among eSports fans U.S. 2021
  • Premium Statistic COVID-19: eNASCAR iRacing Pro Invitational Series Twitter activity 2020

eSports events

6
  • Premium Statistic eSports events remote watching in the U.S. 2022
  • Premium Statistic COVID-19: iRacing user growth 2020
  • Basic Statistic Olympic Virtual Series eSports expected viewership U.S. 2021
  • Basic Statistic Olympic Virtual Series eSports expected viewership UK 2021
  • Basic Statistic Olympic Virtual Series most popular event U.S. 2021
  • Premium Statistic First eSport event experienced during COVID-19 pandemic South Korea 2020

Twitch

4
  • Premium Statistic COVID-19: Twitch hours watched 2020
  • Premium Statistic COVID-19: Twitch user increase 2020
  • Premium Statistic COVID-19: Twitch and YouTube Gaming viewership increase March 2020
  • Premium Statistic COVID-19: Twitch first-time download increase 2020

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