Cloud Gaming - Hungary

  • Hungary
  • Revenue in the Cloud Gaming market is projected to reach US$11.26m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 30.14%, resulting in a projected market volume of US$42.03m by 2029.
  • In the Cloud Gaming market, the number of readers is expected to amount to 702.7k users by 2029.
  • User penetration will be 5.5% in 2024 and is expected to hit 7.3% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$20.30.
  • In global comparison, most revenue will be generated in the United States (US$1,938.00m in 2024).

Key regions: Europe, Germany, India, France, Asia

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

Cloud gaming is a rapidly growing market in Hungary, driven by the increasing demand for gaming services and the advancements in technology.

Customer preferences:
Hungarian gamers are increasingly turning to cloud gaming due to its convenience and flexibility. With cloud gaming, players can access a wide range of games without the need for expensive gaming hardware. This appeals to a broad customer base, including casual gamers and those who cannot afford high-end gaming equipment. Additionally, cloud gaming allows for seamless gameplay across different devices, enabling gamers to play on their smartphones, tablets, or computers without losing progress.

Trends in the market:
One of the key trends in the cloud gaming market in Hungary is the rise of subscription-based gaming services. Companies like Google, Microsoft, and Nvidia are offering cloud gaming subscriptions that provide access to a library of games for a monthly fee. This model has gained popularity as it offers gamers a cost-effective way to access a wide variety of games without the need to purchase individual titles. Furthermore, these subscriptions often include additional benefits such as exclusive discounts and early access to new releases, further enticing gamers to subscribe. Another trend in the market is the increasing adoption of 5G technology. 5G networks provide faster and more stable internet connections, which are essential for a smooth cloud gaming experience. As 5G infrastructure continues to expand in Hungary, more gamers will be able to enjoy high-quality cloud gaming without experiencing lag or connectivity issues. This will further fuel the growth of the cloud gaming market in the country.

Local special circumstances:
Hungary has a vibrant gaming community and a growing number of local game developers. This has contributed to the popularity of cloud gaming in the country, as it provides an opportunity for gamers to explore a diverse range of games from both domestic and international developers. The availability of local content and the support for Hungarian language in cloud gaming platforms also play a significant role in attracting local gamers.

Underlying macroeconomic factors:
The growth of the cloud gaming market in Hungary is also influenced by macroeconomic factors. The country has a strong internet infrastructure, with high internet penetration rates and affordable internet services. This enables a larger portion of the population to access cloud gaming platforms and enjoy online gaming experiences. Additionally, the increasing disposable income of Hungarian consumers allows for greater spending on entertainment and leisure activities, including cloud gaming subscriptions. In conclusion, the cloud gaming market in Hungary is experiencing significant growth due to customer preferences for convenience and flexibility, the rise of subscription-based gaming services, the adoption of 5G technology, the presence of a vibrant gaming community, and favorable macroeconomic factors. As these trends continue to evolve, the cloud gaming market in Hungary is expected to expand further, offering exciting opportunities for both gamers and industry players.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)