In-game Advertising - Hungary

  • Hungary
  • Revenue in the In-game Advertising market is projected to reach US$36.45m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.37%, resulting in a projected market volume of US$47.34m by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$13.08.
  • In global comparison, most revenue will be generated in China (US$46,610.00m in 2024).

Key regions: France, United Kingdom, United States, South Korea, Europe

 
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Analyst Opinion

The In-game Advertising market in Hungary has been experiencing significant growth in recent years.

Customer preferences:
Hungarian gamers have shown a strong preference for in-game advertising, as it allows them to enjoy their favorite games for free or at a reduced cost. In addition, the targeted nature of in-game advertising ensures that gamers are exposed to products and services that are relevant to their interests, making the overall gaming experience more enjoyable and immersive.

Trends in the market:
One of the key trends in the In-game Advertising market in Hungary is the increasing adoption of mobile gaming. With the rise of smartphones and the availability of high-speed internet connections, more and more Hungarians are turning to mobile gaming as their preferred form of entertainment. This has created a significant opportunity for in-game advertisers to reach a larger audience and engage with them in a more personalized manner. Another trend in the market is the growing popularity of esports in Hungary. Esports tournaments and events are attracting a large number of viewers and participants, creating a captive audience for in-game advertisers. As esports continues to gain mainstream recognition and support, the In-game Advertising market in Hungary is expected to further expand.

Local special circumstances:
Hungary has a vibrant gaming industry, with a number of successful game development studios and a thriving gaming community. This has created a favorable environment for in-game advertising, as game developers and advertisers can collaborate closely to create immersive and engaging experiences for gamers. Additionally, the relatively low cost of living in Hungary compared to other European countries has attracted international game developers and publishers to set up operations in the country, further boosting the In-game Advertising market.

Underlying macroeconomic factors:
The strong economic growth in Hungary has contributed to the development of the In-game Advertising market. As disposable incomes rise, more people are able to afford gaming consoles, computers, and mobile devices, leading to an increase in the number of gamers in the country. This growing base of gamers provides a larger audience for in-game advertisers to target. Additionally, the increasing penetration of high-speed internet and the growing popularity of online gaming have also played a significant role in the expansion of the In-game Advertising market in Hungary. In conclusion, the In-game Advertising market in Hungary is experiencing significant growth due to customer preferences for free or reduced-cost gaming experiences, the increasing adoption of mobile gaming, the growing popularity of esports, the vibrant gaming industry in the country, and the strong macroeconomic factors driving the expansion of the gaming market.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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