Download Games - Israel

  • Israel
  • The revenue in the Download Games market market in Israel is forecasted to reach US$128.20m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.25%, leading to a projected market volume of US$173.60m by 2029.
  • It is expected that in the Download Games market market in Israel, the number of users will reach 1.8m users by 2029.
  • The user penetration is set to be 18.3% in 2024 and is projected to increase to 18.4% by 2029.
  • When compared globally, the in the United States is expected to generate the most revenue (US$5,054.00m in 2024).
  • The average revenue per user (ARPU) in the Download Games market market in Israel is forecasted to be US$75.40 in 2024.
  • Israel's growing tech-savvy population drives a surge in demand for downloadable games, making it a lucrative market for media companies.

Key regions: Japan, France, Asia, United Kingdom, India

 
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Analyst Opinion

The Download Games market in Israel has been experiencing significant growth in recent years.

Customer preferences:
One of the main reasons for this growth is the increasing popularity of mobile gaming among Israeli consumers. With the advancements in technology and the widespread use of smartphones, more and more people are turning to mobile games as a form of entertainment. The convenience and accessibility of downloading games directly to their devices have made it a preferred choice for many gamers in Israel.

Trends in the market:
Another trend that has contributed to the growth of the Download Games market in Israel is the rise of online multiplayer games. Israeli gamers are increasingly seeking interactive gaming experiences that allow them to connect and compete with players from around the world. This has led to a surge in the demand for online multiplayer games, which can be easily downloaded and played on various devices.

Local special circumstances:
Israel has a vibrant and innovative tech industry, which has also played a role in the development of the Download Games market. The country is known for its high-tech startups and entrepreneurial culture, and this has translated into the gaming industry as well. Israeli game developers have been creating and releasing a wide range of download games that cater to both local and international audiences. This has not only fueled the growth of the market but has also put Israel on the map as a hub for game development.

Underlying macroeconomic factors:
The growth of the Download Games market in Israel can also be attributed to the overall economic stability and disposable income of the population. Israel has a strong economy and a high standard of living, which allows consumers to spend more on leisure activities such as gaming. Additionally, the government has been supportive of the tech industry and has implemented policies to encourage innovation and entrepreneurship. This has created a favorable environment for the growth of the Download Games market. In conclusion, the Download Games market in Israel has been thriving due to the increasing popularity of mobile gaming, the rise of online multiplayer games, the vibrant tech industry, and the overall economic stability of the country. With these factors in place, the market is expected to continue growing in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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