Gaming Hardware - Africa

  • Africa
  • In Africa, the Gaming Hardware market market is forecasted to achieve a revenue of US$7.98bn by 2024.
  • The market is anticipated to display a Compound Annual Growth Rate (CAGR 2024-2029) of 10.54%, leading to a projected market size of US$13.17bn by 2029.
  • By 2029, the number of users in the Gaming Hardware market market is estimated to reach 24.1m users.
  • User penetration is set to be 1.5% in 2024, projected to increase to 1.7% by 2029.
  • The Average Revenue Per User (ARPU) is forecasted to be US$419.90.
  • When compared globally, in China is expected to generate the most revenue in the Gaming Hardware market market, with US$33,310.00m in 2024.
  • In Africa, the demand for high-end gaming hardware in the media market is steadily rising, reflecting a growing interest in immersive gaming experiences.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Africa has been experiencing significant growth in recent years, driven by a combination of factors including customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Africa have been shifting towards gaming as a popular form of entertainment. With an increasing number of young people and a growing middle class, there is a rising demand for gaming hardware. African consumers are becoming more tech-savvy and are looking for high-quality gaming experiences. They are willing to invest in gaming hardware that offers superior graphics, immersive gameplay, and seamless online connectivity. Trends in the market have also contributed to the development of the Gaming Hardware market in Africa. The gaming industry has seen a surge in popularity worldwide, and Africa is no exception. International gaming events, such as eSports tournaments, have gained traction in the region, attracting a large number of participants and spectators. This has created a ripple effect, driving the demand for gaming hardware as more people aspire to be part of the gaming community. Local special circumstances have played a role in shaping the Gaming Hardware market in Africa. One such circumstance is the rapid expansion of internet connectivity across the continent. As more African countries improve their internet infrastructure, online gaming has become more accessible to a larger population. This has led to an increased demand for gaming hardware that can support online multiplayer gaming and streaming. Underlying macroeconomic factors have also contributed to the growth of the Gaming Hardware market in Africa. Economic growth in many African countries has led to an increase in disposable income, allowing more people to afford gaming hardware. Additionally, the rise of e-commerce platforms has made it easier for consumers to purchase gaming hardware online, further boosting the market. In conclusion, the Gaming Hardware market in Africa is developing rapidly due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. As the popularity of gaming continues to rise in the region, the demand for high-quality gaming hardware is expected to grow further.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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