Gaming Hardware - Germany

  • Germany
  • Revenue in the Gaming Hardware market is projected to reach US$4.82bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.71%, resulting in a projected market volume of US$6.67bn by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 5.1m users by 2029.
  • User penetration will be 5.5% in 2024 and is expected to hit 6.2% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$1.06k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Germany has experienced significant growth in recent years, driven by customer preferences for high-performance gaming equipment, the rise of eSports, and the increasing popularity of online gaming. Customer preferences in the Gaming Hardware market in Germany have shifted towards more advanced and powerful gaming devices. Gamers are increasingly demanding hardware that can deliver high-quality graphics, fast processing speeds, and seamless gameplay. This has led to a surge in the sales of gaming PCs, gaming laptops, and gaming consoles in the country. Additionally, there is a growing trend towards customization, with gamers seeking out gaming hardware that can be personalized to their specific preferences and gaming style. One of the key trends in the Gaming Hardware market in Germany is the growing prominence of eSports. eSports refers to competitive video gaming, where professional players compete against each other in tournaments. The rise of eSports has created a demand for high-performance gaming hardware, as professional players and enthusiasts alike seek to gain a competitive edge. This has led to an increase in the sales of gaming mice, keyboards, and monitors, as well as gaming accessories such as gaming headsets and controllers. Another trend in the Gaming Hardware market in Germany is the growing popularity of online gaming. With the advancement of internet technology and the widespread availability of high-speed internet connections, online gaming has become a mainstream form of entertainment. This has resulted in an increased demand for gaming hardware that can support online gaming, such as gaming routers and gaming networking equipment. Additionally, the rise of online gaming has also led to an increase in the sales of gaming subscriptions and digital game downloads. In addition to customer preferences and global market trends, there are also local special circumstances that have contributed to the development of the Gaming Hardware market in Germany. Germany has a strong gaming culture, with a large and active gaming community. This has created a favorable environment for gaming hardware manufacturers and retailers, as there is a ready market for their products. Furthermore, Germany is home to several major gaming events and conventions, which attract gamers from around the world. These events provide a platform for gaming hardware companies to showcase their latest products and innovations, further driving the growth of the market. Underlying macroeconomic factors have also played a role in the development of the Gaming Hardware market in Germany. The country has a strong economy and a high disposable income, which has allowed consumers to spend more on gaming hardware. Additionally, the growth of the gaming industry as a whole has been fueled by advancements in technology and the increasing accessibility of gaming platforms. As technology continues to evolve and gaming becomes even more mainstream, the Gaming Hardware market in Germany is expected to continue its upward trajectory.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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