Gaming Hardware - Singapore

  • Singapore
  • The revenue in the Gaming Hardware market market in Singapore is projected to reach US$352.40m in 2024.
  • The revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.68%, resulting in a projected market volume of US$464.60m by 2029.
  • In the Gaming Hardware market market in Singapore, the number of users is expected to amount to 354.8k users by 2029.
  • User penetration will be 5.7% in 2024 and is expected to hit 5.7% by 2029.
  • The average revenue per user (ARPU) in Singapore is expected to amount to US$1.03k.
  • In global comparison, most revenue in the Gaming Hardware market market will be generated in China (US$33,310.00m in 2024).
  • Singapore's gaming hardware market is thriving, driven by the city-state's tech-savvy population and strong demand for cutting-edge media experiences.

Key regions: United States, Japan, United Kingdom, South Korea, India

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Gaming Hardware market in Singapore has been experiencing significant growth in recent years. Customer preferences for high-quality gaming equipment, coupled with the local special circumstances and underlying macroeconomic factors, have contributed to this upward trend. Customer preferences in Singapore lean towards high-quality gaming hardware. Gamers in Singapore are known for their discerning taste and willingness to invest in top-of-the-line equipment. They prioritize features such as advanced graphics, high refresh rates, and low input lag. This preference for quality drives demand for premium gaming hardware brands and encourages manufacturers to continually innovate and improve their products. One of the key trends in the Singaporean Gaming Hardware market is the rising popularity of gaming laptops. With the increasing demand for portable gaming solutions, laptops offer a convenient and versatile option for gamers on the go. The advancements in technology have allowed gaming laptops to achieve performance levels comparable to desktop computers, making them a preferred choice for many gamers in Singapore. Another trend in the market is the growing interest in virtual reality (VR) gaming. Singaporeans are embracing the immersive experience offered by VR gaming, leading to an increased demand for VR-compatible gaming hardware. This trend is driven by the availability of VR gaming content and the desire to explore new gaming experiences. Local special circumstances, such as the presence of a vibrant gaming community and the popularity of eSports, also contribute to the growth of the Gaming Hardware market in Singapore. The country has a thriving gaming culture, with numerous gaming events, tournaments, and LAN parties taking place regularly. This fosters a supportive environment for gaming enthusiasts and creates a strong demand for gaming hardware. Additionally, the rise of eSports in Singapore has further fueled the demand for gaming hardware. As eSports gains mainstream recognition and attracts a larger audience, professional gamers and aspiring eSports athletes invest in high-performance gaming equipment to gain a competitive edge. This trend has a ripple effect on the overall gaming hardware market, as casual gamers also seek to emulate their eSports idols and upgrade their gaming setups. Underlying macroeconomic factors, such as Singapore's strong economy and high disposable income levels, contribute to the growth of the Gaming Hardware market. The country's affluent population has the financial means to invest in premium gaming equipment, driving the demand for high-end products. Furthermore, Singapore's status as a regional hub for technology and innovation attracts global gaming hardware manufacturers, who establish a presence in the country to tap into the growing market. In conclusion, the Gaming Hardware market in Singapore is experiencing growth due to customer preferences for high-quality gaming equipment, the rising popularity of gaming laptops and virtual reality gaming, local special circumstances such as a vibrant gaming community and the popularity of eSports, and underlying macroeconomic factors such as Singapore's strong economy and high disposable income levels. These factors create a favorable environment for the development and expansion of the Gaming Hardware market in Singapore.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)