Gaming Hardware - Switzerland

  • Switzerland
  • Revenue in the Gaming Hardware market is projected to reach US$0.85bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.60%, resulting in a projected market volume of US$1.17bn by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 0.8m users by 2029.
  • User penetration will be 8.2% in 2024 and is expected to hit 8.8% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$1.18k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Switzerland has been experiencing significant growth in recent years, driven by the increasing popularity of video games and the rising demand for high-quality gaming equipment. Customer preferences in the Swiss Gaming Hardware market are heavily influenced by the global trends in the gaming industry. Gamers in Switzerland are increasingly seeking immersive gaming experiences, which has led to a growing demand for advanced gaming hardware such as high-performance graphics cards, gaming monitors, and gaming peripherals. Additionally, there is a strong preference for gaming hardware that offers superior graphics and audio quality, as well as ergonomic designs for enhanced comfort during long gaming sessions. One of the key trends in the Swiss Gaming Hardware market is the growing popularity of eSports. eSports tournaments and events have gained significant traction in Switzerland, attracting a large number of participants and spectators. This has led to an increased demand for gaming hardware that can support competitive gaming, such as gaming keyboards with customizable macros and gaming mice with high-precision sensors. Furthermore, the rise of eSports has also created opportunities for gaming hardware manufacturers to collaborate with professional eSports teams and players, further driving the growth of the market. Another trend in the market is the increasing adoption of virtual reality (VR) gaming. VR technology has gained momentum in Switzerland, with more gamers embracing the immersive experience it offers. This has led to a surge in demand for VR gaming hardware, including VR headsets and motion controllers. The availability of a wide range of VR games and applications has also contributed to the growth of the market. Local special circumstances in Switzerland, such as the high disposable income of consumers and the country's strong gaming culture, have played a significant role in the development of the Gaming Hardware market. Swiss consumers have a higher purchasing power compared to many other countries, allowing them to invest in premium gaming hardware. Additionally, Switzerland has a well-established gaming community, with numerous gaming conventions, events, and LAN parties taking place throughout the year. This has created a favorable environment for the growth of the Gaming Hardware market. Underlying macroeconomic factors, such as the stable economy and low unemployment rate in Switzerland, have also contributed to the growth of the Gaming Hardware market. The country's strong economy has provided consumers with the confidence and financial means to invest in gaming hardware. Furthermore, the low unemployment rate has resulted in a larger pool of potential customers, driving the demand for gaming hardware. Overall, the Gaming Hardware market in Switzerland is experiencing significant growth, driven by customer preferences for advanced gaming equipment, the rise of eSports, the increasing adoption of VR gaming, local special circumstances, and favorable macroeconomic factors.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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