Revenue in the Mobile Games segment is projected to reach US$22.83bn in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 8.59%, resulting in a projected market volume of US$31.74bn by 2026.
In the Mobile Games segment, the number of users is expected to amount to 187.3m users by 2026.
User penetration will be 48.4% in 2022 and is expected to hit 54.7% by 2026.
In global comparison, most revenue will be generated in China (US$47,130.00m in 2022).
The average revenue per user (ARPU) in the Mobile Games segment is projected to amount to US$140.80 in 2022.
In the year 2021 a share of 37.8% of users is in the high income group.
Mobile Games are defined as gaming applications for smart devices such as smartphones and tablets. Leading app stores like Google's Play Store and Apple's App Store offer paid app-downloads (single purchases) and freemium games that are free to download but normally allow in-app-purchases for various additional contents or access time. Physical games for mobile consoles/handhelds and free-to-play gaming apps are not included.
Gaming-applications for smart devices such as smartphones and tablets
Paid app-downloads (single purchases)
Freemium games that are free to download, but allow in-app-purchases
Physical video games for mobile consoles/handhelds