Revenue in the Video Games segment is projected to reach US$360.50m in 2022.
Revenue is expected to show an annual growth rate (CAGR 2022-2026) of 12.17%, resulting in a projected market volume of US$570.80m by 2026.
In the Video Games segment, the number of users is expected to amount to 19.4m users by 2026.
User penetration will be 28.0% in 2022 and is expected to hit 30.6% by 2026.
The largest segment is Mobile Games with a market volume of US$128.40m in 2022.
In global comparison, most revenue will be generated in China (US$55,570.00m in 2022).
The average revenue per user (ARPU) in the Video Games segment is projected to amount to US$21.18 in 2022.
Video Games are defined as fee-based video games distributed over the internet. Download games include downloads of full versions for gaming consoles or PCs (installation required), mobile games for smartphones and tablet devices (paid app downloads and in-app-purchases), paid or free-to-play online games which can be either played directly in the internet browser or via clients that need to be installed (subscription-based or including in-game purchases) as well as subscription-based gaming networks such as Xbox Live Gold, PlayStation Plus or Nintendo Switch Online. Physical video game sales and demo/trial versions are not included.
Fee-based video games distributed over the Internet
Downloads of full versions for gaming consoles or PCs
Mobile games for smartphones and tablets (paid app downloads or in-app-purchases)
Free-to-play online/browser games (subscription-based or including in-game purchases)