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Reasons for in-game purchases among online gamers Philippines 2020, by age group

According to a survey conducted by Rakuten Insight in the Philippines, 41 percent of the respondents aged 55 years old made in-game purchases to advance to the next level of their gaming. Only five percent belonging to the same age group stated making in-game purchases to gain advantage over their competitors.

Main reasons for in-game purchases among online gamers in the Philippines as of March 2020, by age group

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In cooperation with
Rakuten Insight
Release date

April 2020



Survey time period

March 6 to 30, 2020

Number of respondents

2,567 respondents

Age group

16 years and older

Special properties

among surveyed respondents who played online games

Method of interview

Online survey

Supplementary notes

Original question: which of these gaming-related purchases have you made in the past six months? (you may choose up to three options)

Age group breakdown:
654 respondents between 16 to 24 years old
1,195 respondents between 25 to 34 years old
568 respondents between 35 to 44 years old
113 respondents between 45 to 54 years old
37 respondents from 55 years old and above

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