Try our corporate solution for free!
(212) 419-8286
hadley.ward@statista.com

Leading motives for students to play online games in China 2018-2019

According to a survey conducted between December 2018 to March 2019, approximately 38.7 percent of students studying in the primary, middle, and high schools in China said that they played online games because they wanted to have common topics with their classmates and friends. Around 33.6 percent of them said that they played online games for excitement and a sense of accomplishment.

Main motivations for playing online games among students in China from December 2018 to March 2019

Exclusive Premium statistic

You need a Single Account for unlimited access.

  • Full access to 1m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Single Account

$39 $59 per month *
in the first 12 months
33% discount until May 31st
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$468 / Year
$708 / Year

Show detailed source information?
Register for free
Already a member?
Log in
Source

Release date

May 2019

Region

China

Survey time period

December 2018 to March 2019

Number of respondents

1,760 respondents

Age group

5-17 years

Method of interview

Face-to-face interview

Statista Accounts: Access All Statistics. Starting from $468 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account.

Single Account
The ideal entry-level account for individual users
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references
$59 $39 / Month *
in the first 12 months
Corporate Account
Full access

Corporate solution including all features.

* Prices do not include sales tax.

Statistics on "Video games in Sweden"

Statista Accounts: Access All Statistics. Starting from $468 / Year
Learn more about how Statista can support your business.