United States, Canada, and Mexico gaming revenue 2022, by format

Leading gaming markets in North America in 2022, by format

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Special properties

figures are estimates; physical & digital sales

Supplementary notes

The Video Games segment consists of Physically Sold Video Games and Digital Video Games.
Physically Sold Video Games comprises revenues associated with in-person purchases of video games in retail stores (e.g., at GameStop, Walmart, and Target) or in online-shops as CDs, DVDs, or other solid storage media.
Digital Video Games encompasses revenues associated with digital game sales (e.g., Steam, Origin, and Blizzard’s Battle.net for PCs and the Xbox Games Store, PlayStation Store, and Nintendo eShop for consoles). Additional downloadable content (DLC) and subscription services are included. The definition covers subscription-based games, e.g., World of Warcraft, as well as free-to-play games with in-game purchases for additional premium content or functionalities, e.g., Fortnite.

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Statistics on " Video gaming in Canada "

Other statistics that may interest you Video gaming in Canada

Overview

7

Spending

5

Audiences

7

Gaming behavior

8

Mobile gaming

5

Gaming video content

5

Spotlight: gaming industry

7

Further related statistics

16
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