In 2022, a significant 83 percent of the total revenue in India's video games market was attributed to social and casual gaming, with the remaining revenue coming from eSports. Forecasts for 2027 indicated that the social and casual games segment is expected to further strengthen its position, making up a substantial 93 percent of the market revenue.
Revenue distribution of video games market in India from 2018 to 2022, with estimates until 2027, by segment
Characteristic
E-sports
Social and Casual gaming
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PwC India. (July 12, 2023). Revenue distribution of video games market in India from 2018 to 2022, with estimates until 2027, by segment [Graph]. In Statista. Retrieved September 01, 2024, from https://www.statista.com/statistics/1401663/india-video-games-revenue-share-by-segment/
PwC India. "Revenue distribution of video games market in India from 2018 to 2022, with estimates until 2027, by segment." Chart. July 12, 2023. Statista. Accessed September 01, 2024. https://www.statista.com/statistics/1401663/india-video-games-revenue-share-by-segment/
PwC India. (2023). Revenue distribution of video games market in India from 2018 to 2022, with estimates until 2027, by segment. Statista. Statista Inc.. Accessed: September 01, 2024. https://www.statista.com/statistics/1401663/india-video-games-revenue-share-by-segment/
PwC India. "Revenue Distribution of Video Games Market in India from 2018 to 2022, with Estimates until 2027, by Segment." Statista, Statista Inc., 12 Jul 2023, https://www.statista.com/statistics/1401663/india-video-games-revenue-share-by-segment/
PwC India, Revenue distribution of video games market in India from 2018 to 2022, with estimates until 2027, by segment Statista, https://www.statista.com/statistics/1401663/india-video-games-revenue-share-by-segment/ (last visited September 01, 2024)
Revenue distribution of video games market in India from 2018 to 2022, with estimates until 2027, by segment [Graph], PwC India, July 12, 2023. [Online]. Available: https://www.statista.com/statistics/1401663/india-video-games-revenue-share-by-segment/