Number of Steam users 2012-2018

Number of peak concurrent Steam users from November 2012 to October 2018 (in millions)

by Christina Gough, last edited May 8, 2019
Number of Steam users 2012-2018 The online gaming platform, Steam, was first released by the Valve Corporation in 2003. What started off as a small platform for Valve to provide updates to its games has turned into the largest computer gaming platform in the world. As of October 2018, Steam reached a peak of 18.5 million concurrent users.
Not just a place for indie games

In its very beginnings, Steam was a tiny platform that released only seven games in 2004. By 2018, this number stood at 9,050, ranging from Goat Simulator to Grand Theft Auto V. Despite the extraordinary range of games available from tiny indie games to worldwide blockbusters, a handful of games command the most attention from gamers. PlayerUnknown’s Battlegrounds was the most popular Steam game in 2018, having reached more than 3.2 million players in a single hour in its peak, almost four times the players of its closest competitor, DOTA 2.

Can Steam keep pace with its competitors?

Steam added approximately 62.76 million new users in 2017, nearly 2.5 million more than in the previous year. However, it seems that all is not rosy with the gaming platform as its user retention rate has steadily fallen in recent years. With console giants, Xbox and PlayStation, continually producing hits and exclusives from the production line, can Steam keep up with the times? Epic Games, the creator of the worldwide sensation, Fortnite, also wants to get a slice of the pie, after launching its Epic Games Store in December 2018 as a direct competitor to Steam. In the continually evolving gaming market, who will come out on top?  
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Number of peak concurrent Steam users from November 2012 to October 2018 (in millions)

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Number of users in millions
October 201818.5
January 201818.5
November 201717.68
September 201715
July 201713.15
April 201711.83
January 201714.21
October 201611.13
July 201612.28
April 201612.74
January 201612.33
November 201513.48
June 201510.05
May 20159.5
March 20159.1
January 20158.5
November 20149.3
June 20148
December 20137
November 20126
Number of users in millions
October 201818.5
January 201818.5
November 201717.68
September 201715
July 201713.15
April 201711.83
January 201714.21
October 201611.13
July 201612.28
April 201612.74
January 201612.33
November 201513.48
June 201510.05
May 20159.5
March 20159.1
January 20158.5
November 20149.3
June 20148
December 20137
November 20126
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by Christina Gough, last edited May 8, 2019
The online gaming platform, Steam, was first released by the Valve Corporation in 2003. What started off as a small platform for Valve to provide updates to its games has turned into the largest computer gaming platform in the world. As of October 2018, Steam reached a peak of 18.5 million concurrent users.
Not just a place for indie games

In its very beginnings, Steam was a tiny platform that released only seven games in 2004. By 2018, this number stood at 9,050, ranging from Goat Simulator to Grand Theft Auto V. Despite the extraordinary range of games available from tiny indie games to worldwide blockbusters, a handful of games command the most attention from gamers. PlayerUnknown’s Battlegrounds was the most popular Steam game in 2018, having reached more than 3.2 million players in a single hour in its peak, almost four times the players of its closest competitor, DOTA 2.

Can Steam keep pace with its competitors?

Steam added approximately 62.76 million new users in 2017, nearly 2.5 million more than in the previous year. However, it seems that all is not rosy with the gaming platform as its user retention rate has steadily fallen in recent years. With console giants, Xbox and PlayStation, continually producing hits and exclusives from the production line, can Steam keep up with the times? Epic Games, the creator of the worldwide sensation, Fortnite, also wants to get a slice of the pie, after launching its Epic Games Store in December 2018 as a direct competitor to Steam. In the continually evolving gaming market, who will come out on top?  
Show more
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