The holiday season is a big time for consumer spending as parents treat their children to the hottest new consumer goods on the market. The 2020 holiday season coincides with the release of two next generation video game consoles - the PlayStation 5 and the Xbox Series X/S. As a result, consumer spending on video games in November and December of 2020 is expected to hit 13.4 billion U.S. dollars, an increase of 24 percent on the previous year.
Consumer spending on video games during the holiday period in the United States in 2019 and 2020 (in billion U.S. dollars)
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account.
Single Account
The ideal entry-level account for individual users
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 $39 / Month *
in the first 12 months
Corporate Account
Full access
Corporate solution including all features.
* Prices do not include sales tax.
Further Content: You might find this interesting as well
Statistics
- Brazil: consumer spending on gaming 2014-2023
- Brazil: consumer spending on gaming 2014-2023, by type
- Gamers spending money during social gaming in select countries 2014
- Monthly consumer spending on video gaming in the U.S. in 2012
- Global digital and physical gaming market value from 2012 to 2016
- U.S. purchase preferences: physical vs. digital video games 2011-2013
- Digital revenue of major video game publishers worldwide from 2011 to 2012
- Digital revenue share of video game publishers worldwide in 2012
- Individuals playing digital games on an average day in Norway 2015, by time spent
- Time spent on video gaming in the U.S. 2014 by device
- Consumer spending on smartphone games in Japan 2011-2017
- Value of the North American video game market from 2007 to 2016, by component
- Favorite video game genres in the United Kingdom (UK) 2014
- Users of different game types in Germany in 2011
NPD Group. (October 12, 2020). Consumer spending on video games during the holiday period in the United States in 2019 and 2020 (in billion U.S. dollars) [Graph]. In Statista. Retrieved January 17, 2021, from https://www.statista.com/statistics/317565/per-capita-spending-digital-physical-video-games-usa/
NPD Group. "Consumer spending on video games during the holiday period in the United States in 2019 and 2020 (in billion U.S. dollars)." Chart. October 12, 2020. Statista. Accessed January 17, 2021. https://www.statista.com/statistics/317565/per-capita-spending-digital-physical-video-games-usa/
NPD Group. (2020). Consumer spending on video games during the holiday period in the United States in 2019 and 2020 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: January 17, 2021. https://www.statista.com/statistics/317565/per-capita-spending-digital-physical-video-games-usa/
NPD Group. "Consumer Spending on Video Games during The Holiday Period in The United States in 2019 and 2020 (in Billion U.S. Dollars)." Statista, Statista Inc., 12 Oct 2020, https://www.statista.com/statistics/317565/per-capita-spending-digital-physical-video-games-usa/
NPD Group, Consumer spending on video games during the holiday period in the United States in 2019 and 2020 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/317565/per-capita-spending-digital-physical-video-games-usa/ (last visited January 17, 2021)