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Share of global virtual reality software revenue in 2018, by category*

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Worldwide virtual reality software revenue share 2018, by category The statistic shows the forecast virtual reality software revenue share by category worldwide in 2018. In 2018, the revenue from entertainment software is estimated to comprise 15 percent of the global virtual reality software revenue.
Virtual reality software revenue – additional information

Virtual reality is one of the fastest growing technologies today. Since the likes of Oculus VR, HTC, Sony, Samsung and Google are set to offer more affordable and mass-market VR products in the near future. By 2018, total number of active virtual reality users is expected to reach 171 million. Revenue generated from VR products worldwide is forecast to reach 5 billion U.S. dollars by that time.

Head-mounted VR displays are estimated to generate 5 billion U.S. dollars sales leads in 2017. Meanwhile, the sales of virtual reality software is set to reach around 2 billion U.S. dollars in the same year. By 2020, the VR software market is projected to be worth nearly 25 billion U.S. dollars.

Apart from common usage of the virtual reality technology in entertainment, media and wellness etc., about half of the global VR software revenue is forecast to be generated from the gaming industry in 2018. Those who are most interested in the technology are gamers using the PlayStation4 and Xbox One platform, followed by console, smartphone and tablet gamers. Almost half of the consumers in the United States express interest in VR racing games.
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Description Source More information
The statistic shows the forecast virtual reality software revenue share by category worldwide in 2018. In 2018, the revenue from entertainment software is estimated to comprise 15 percent of the global virtual reality software revenue.
Virtual reality software revenue – additional information

Virtual reality is one of the fastest growing technologies today. Since the likes of Oculus VR, HTC, Sony, Samsung and Google are set to offer more affordable and mass-market VR products in the near future. By 2018, total number of active virtual reality users is expected to reach 171 million. Revenue generated from VR products worldwide is forecast to reach 5 billion U.S. dollars by that time.

Head-mounted VR displays are estimated to generate 5 billion U.S. dollars sales leads in 2017. Meanwhile, the sales of virtual reality software is set to reach around 2 billion U.S. dollars in the same year. By 2020, the VR software market is projected to be worth nearly 25 billion U.S. dollars.

Apart from common usage of the virtual reality technology in entertainment, media and wellness etc., about half of the global VR software revenue is forecast to be generated from the gaming industry in 2018. Those who are most interested in the technology are gamers using the PlayStation4 and Xbox One platform, followed by console, smartphone and tablet gamers. Almost half of the consumers in the United States express interest in VR racing games.
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Release date
April 2016
Region
Worldwide
Survey time period
2016
Supplementary notes
* Forecast

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