In 2020, consumer and enterprise virtual reality (VR) revenue amounted to 3.89 billion U.S. dollars, a reduction from the previous year as a result of the impacts of the coronavirus pandemic. In 2021, VR revenues are expected to climb once more to 4.84 billion U.S. dollars.
Consumer and enterprise virtual reality (VR) market revenue worldwide from 2019 to 2024
(in billion U.S. dollars)
* Forecast.
Includes consumer hardware, enterprise hardware, consumer software, enterprise software, LBVR Admissions, and Advertising. The hardware segment includes console VR headsets, PC VR headsets, and standalone VR headsets. Screenless VR viewers are not included.
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ARtillery Intelligence. (November 7, 2020). Consumer and enterprise virtual reality (VR) market revenue worldwide from 2019 to 2024 (in billion U.S. dollars) [Graph]. In Statista. Retrieved July 02, 2022, from https://www.statista.com/statistics/1221522/virtual-reality-market-size-worldwide/
ARtillery Intelligence. "Consumer and enterprise virtual reality (VR) market revenue worldwide from 2019 to 2024 (in billion U.S. dollars)." Chart. November 7, 2020. Statista. Accessed July 02, 2022. https://www.statista.com/statistics/1221522/virtual-reality-market-size-worldwide/
ARtillery Intelligence. (2020). Consumer and enterprise virtual reality (VR) market revenue worldwide from 2019 to 2024 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: July 02, 2022. https://www.statista.com/statistics/1221522/virtual-reality-market-size-worldwide/
ARtillery Intelligence. "Consumer and Enterprise Virtual Reality (Vr) Market Revenue Worldwide from 2019 to 2024 (in Billion U.S. Dollars)." Statista, Statista Inc., 7 Nov 2020, https://www.statista.com/statistics/1221522/virtual-reality-market-size-worldwide/
ARtillery Intelligence, Consumer and enterprise virtual reality (VR) market revenue worldwide from 2019 to 2024 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1221522/virtual-reality-market-size-worldwide/ (last visited July 02, 2022)