
Virtual reality software and hardware market size worldwide from 2016 to 2020, by platform (in billion U.S. dollars)
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Statistics on "Virtual Reality (VR) in Europe"
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Statistics
- Virtual reality (VR) users worldwide by type of device 2016
- Awareness of virtual reality among European consumers in 2016 by type and gender
- Percentage of gamers who were unaware of virtual reality in Europe 2016
- Knowledge of virtual reality among European consumers in 2016
- Virtual reality marketing revenue in China 2017-2021
- Annual growth of the virtual reality marketing sector in China 2017-2021
- Space available to practice virtual reality in French homes 2015
- Sales volume of virtual reality headsets in China 2016-2021
- Virtual reality revenue in China 2014-2017
- Virtual reality hardware and content revenue worldwide 2014-2020, by segment
- Number of virtual reality users in China 2015-2020
- Desired frequency of use of virtual reality in France 2015
- Revenue of virtual reality headset market in China 2016-2021
- Virtual reality revenue in China 2016-2021
- Virtual reality hardware and content revenue worldwide 2014-2020
- U.S. consumers' reasons for not wanting to buy a virtual reality headset 2017
- Share of gamers intending to buy a VR headset worldwide 2016
- Video analytics growth worldwide 2015-2022, by application market
- Software companies number Japan 2017, by prefecture
- Office suites market share in Japan 2018