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Leading PC/Mac storefronts used for purchasing digital game content worldwide as of September 2016

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Leading storefronts used for purchasing digital game content worldwide 2016 This statistic presents the leading storefronts used for purchasing digital game content worldwide as of September 2016. According to the findings, 60 percent of responding gaming consumers chose to buy digital game content via Steam, followed by 44 percent who bought digital games on Amazon.
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Description Source More information
This statistic presents the leading storefronts used for purchasing digital game content worldwide as of September 2016. According to the findings, 60 percent of responding gaming consumers chose to buy digital game content via Steam, followed by 44 percent who bought digital games on Amazon.
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Release date
October 2017
Region
Worldwide
Survey time period
September 2016
Special properties
gaming consumers
Supplementary notes
The source did not provide information on the sample number..

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