Leading storefronts used for purchasing digital game content worldwide 2016

This statistic presents the leading storefronts used for purchasing digital game content worldwide as of September 2016. According to the findings, 60 percent of responding gaming consumers chose to buy digital game content via Steam, followed by 44 percent who bought digital games on Amazon.

Leading PC/Mac storefronts used for purchasing digital game content worldwide as of September 2016

Share of respondents
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Sources

Release date

October 2017

Region

Worldwide

Survey time period

September 2016

Special properties

gaming consumers

Supplementary notes

The source did not provide information on the sample number..

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Statistics on "Steam - gaming platform"

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