Virtual Reality (VR) in Europe

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Statista dossier about Virtual Reality (VR) in Europe

This dossier presents a range of statistics, facts and forecasts about virtual reality (VR). Topics include aspects such as buying intentions, number of sales, popular game genres, different VR products, popular VR experience scenarios, and more.

Table of contents

  • 1. Overview
    • Global virtual reality market size 2016-2020, by platform

    • Unit sales of the Oculus Rift development kits DK1 and DK2 2015

    • Number of VR headmount sales in Western Europe Q3 2015-Q2 2016

    • Purchase intention of VR headmounts in Western Europe 2016, by country

    • Purchase intention of VR headmounts in Western Europe 2016, by age

  • 2. Video game market
    • Global virtual reality video gaming revenue 2016, by region

    • Worldwide virtual reality software revenue share 2018, by category

    • Interest in virtual reality (VR) technology in Europe 2016, by gamer type

    • Virtual reality: most popular VR game genres in Europe 2015, by type of audience

    • Virtual reality: most popular VR game genres in the UK 2015, by type of audience

    • Virtual reality: most popular VR game genres in France 2015, by type of audience

    • Virtual reality: most popular VR game genres in Germany 2015, by type of audience

  • 3. VR in the workplace
    • Companies' interest in usage of Virtual Reality technology in Europe 2016

    • Virtual Reality technology usage in companies in Europe 2016

    • Possible business benefits of Virtual Reality technology in companies in Europe 2016

    • Companies' interest in Virtual Reality technology in Europe 2016, by industry

    • Virtual Reality technology usage in companies in Europe 2016, by company size

  • 4. VR Products
    • Share of virtual reality devices experienced in Europe 2015, by type of audience

    • Virtual reality: preferred forms of use in Europe 2015, by type of audience

    • Virtual reality: preferred products in Europe 2015, by type of audience

    • Virtual reality: preferred products in the UK 2015, by type of audience

    • Virtual reality: preferred products in France 2015, by type of audience

    • Virtual reality: preferred products in Germany 2015, by type of audience

    • Italy: opinions on PlayStation VR 2016

  • 5. Popular experience scenarios
    • Virtual reality: most exciting aspects in Europe 2015, by type of audience

    • Virtual reality: preferred purposes of use in Europe 2015, by type of audience

    • Virtual reality: ranking of scenarios to be experienced in Great Britain 2016

    • Virtual reality: interest in experiencing tourism via VR Great Britain 2016, by age

    • Reasons to purchase VR glasses in the Netherlands 2016

  • Language: English
  • Released: 2017
  • Source(s): Statista
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