Metaverse

Statistics report about the metaverse

Metaverse

This report presents the latest data on how the metaverse is shaping up: market capitalization, potential user numbers, and public opinion, with survey data on what consumers are likely to do in the metaverse. There are also chapters on virtual and augmented reality hardware, metaverse apps, and the metaverse from the perspective of gamers and game developers. The final chapter is dedicated to Meta, the company that changed its name from Facebook to reflect its new ambitions.

Table of contents

Overview

5
  • Basic Statistic Global market capitalization of metaverse, Facebook and gaming 2021
  • Premium Statistic Metaverse potential market opportunity worldwide 2021, by scenario
  • Basic Statistic Global users of selected virtual platforms 2021
  • Premium Statistic U.S. metaverse potential consumer expenditure TAM 2022, by segment
  • Basic Statistic Benefits of the metaverse worldwide 2021

Public opinion and awareness

7
  • Basic Statistic U.S. adults familiar with the metaverse 2022
  • Basic Statistic U.S. adults feelings toward the metaverse 2022
  • Basic Statistic U.S. adults views on the metaverse 2022
  • Premium Statistic Attitudes towards metaverse and brands among internet users in the UK & U.S. 2021
  • Basic Statistic Dangers of the metaverse worldwide 2021
  • Basic Statistic U.S. adults on potential metaverse issues 2022
  • Basic Statistic Metaverse content that should be censored worldwide 2021

Use cases

8
  • Premium Statistic Main reasons for joining the metaverse worldwide 2021
  • Basic Statistic U.S. adults reasons for joining the metaverse 2021
  • Basic Statistic Things you would do in the metaverse but not in real life worldwide 2021
  • Basic Statistic Projected metaverse reach among global consumers and businesses 2026
  • Basic Statistic U.S. adults on the metaverse replacing social media 2021
  • Premium Statistic U.S. adults who would virtually attend a metaverse sports event 2022, by generation
  • Basic Statistic U.S. adults who would virtually attend a metaverse music event 2022, by generation
  • Basic Statistic U.S. adults important factors for using the metaverse 2022

Virtual and augmented reality hardware

9
  • Premium Statistic XR market size 2021-2026
  • Premium Statistic XR headset shipments 2016-2025
  • Premium Statistic Investment in AR/VR technology worldwide in 2024, by use case
  • Premium Statistic Virtual reality and augmented reality users U.S. 2017-2023
  • Basic Statistic Global mobile augmented reality (AR) user devices 2019-2024
  • Premium Statistic VR usage frequency in the U.S. 2018-2021
  • Premium Statistic Money people are willing to spend on basic VR gear worldwide 2021
  • Premium Statistic Money people are willing to spend on advanced VR gear worldwide 2021
  • Premium Statistic Oculus Quest 2 units sold worldwide 2020-2021, by quarter

Metaverse apps

10
  • Basic Statistic Number of apps adding metaverse keyword to their name 2021-2022
  • Basic Statistic Number of apps with "metaverse" in their name 2022
  • Basic Statistic Apps mentioning selected keywords along with "metaverse" 2022
  • Basic Statistic Available VR headset apps 2022, by app store
  • Basic Statistic Meta Quest mobile app global downloads 2018-2023
  • Basic Statistic Global top rated free Oculus Quest VR apps 2022
  • Basic Statistic Global top rated paid Oculus Quest VR apps 2022
  • Premium Statistic U.S. adults who have heard of Horizon Worlds 2022
  • Basic Statistic U.S. adults who have heard of Horizon Workrooms 2022
  • Premium Statistic Global downloads of mobile apps with virtual worlds and avatars 2020-2021

The metaverse and gaming

13
  • Basic Statistic U.S. gamers participating in non-gaming activities in video games 2023, by engagement
  • Basic Statistic U.S. gamers participating in select non-gaming activities within video games 2023
  • Premium Statistic Metaverse description according to U.S. game developers 2021
  • Premium Statistic Metaverse feature expectations according to U.S. game developers 2021
  • Premium Statistic Components for viable metaverse according to U.S. game developers 2021
  • Premium Statistic Time until metaverse usage according to U.S. game developers 2021
  • Premium Statistic Leading barrier to creating the metaverse according to U.S. game developers 2021
  • Premium Statistic Metaverse description according to U.S. gamers 2021
  • Premium Statistic Planned metaverse usage according to U.S. gamers 2021
  • Premium Statistic Planned metaverse monetization according to U.S. gamers 2021
  • Premium Statistic Metaverse vs. other immersive digital environments according to U.S. gamers 2021
  • Premium Statistic Preferred metaverse ownership according to U.S. gamers 2021
  • Basic Statistic Preferred metaverse payment methods according to U.S. gamers 2021

Business interest

9
  • Basic Statistic Leading business sectors already investing in the metaverse 2022
  • Premium Statistic Global business definition of the metaverse 2022
  • Basic Statistic Global business point of view regarding the metaverse 2022
  • Basic Statistic Types of companies that have to be present in the metaverse 2022
  • Premium Statistic Metaverse target audiences according to companies worldwide 2022
  • Basic Statistic Metaverse project investments according to companies worldwide 2022
  • Basic Statistic Metaverse investment budget according to companies worldwide 2022
  • Basic Statistic Metaverse doubt according to companies worldwide 2022
  • Basic Statistic Metaverse boom according to companies worldwide 2022

Company focus: Meta

9
  • Basic Statistic Meta: annual revenue and net income 2007-2023
  • Basic Statistic Meta: annual net income 2018-2023
  • Basic Statistic Meta: worldwide quarterly revenue 2020-2023, by segment
  • Basic Statistic U.S. adults who have heard of Facebook shifting focus to VR 2021
  • Basic Statistic U.S. adults who have heard of Facebook's VR project metaverse 2021
  • Basic Statistic U.S. adult interest in Meta's VR project metaverse 2021
  • Basic Statistic Reasons why Facebook changed its name to Meta according to U.S. adults 2021
  • Basic Statistic U.S. adults who have a favorable opinion of Meta 2021
  • Basic Statistic U.S. adults who have a favorable opinion of Mark Zuckerberg 2021

Statista report shop

Explore all Statista reports

We provide information on industries, companies, consumers, trends, countries, and politics, covering the latest and most important issues in a condensed format.

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)