Hobby Products Report 2018 - Toys and games

Statista Consumer Market Outlook - Segment Report

Hobby Products Report 2018 - Toys and games The Toys and Games market includes all kinds of toys for toddlers and kids like dolls, construction sets, card games and puzzles. The worldwide revenue of US$70.5 billion in 2017 is expected to increase to US$73.6 billion by 2021.


What's included?
  • Hobby Products Market Overview
  • Segment Overview Toys and Games
  • Market KPI comparison: Revenue and growth rate
  • Country ranking, including United States and Europe

We also provide reports on other Hobby Markets segments
In the Statista Consumer Market Outlook Segment Reports our analysts compile an overview of the segment and trends, market sizes, regional development, and key players. An overview of all Outlook Reports can be found here.

Statista's Consumer Market Outlook presents the key performance indicators sales, revenues and prices of the most important consumer markets worldwide. Our specialized analysts’ market calculations are based on data from validated sources.

Note: Worldwide numbers only includes countries listed in the Statista Consumer Market Outlook

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In this report, we analyze one segment of the constantly growing Hobby Products market.

The Hobby Products market comprises diverse goods people buy for their leisure activities. This includes traditional toys and games for children and adults, video games consoles, various musical instruments and their accessories, equipment for indoor and outdoor sports activities, as well as equipment for fishing. The increase in disposable income as well as the growing awareness of a balanced work and private life, encourages consumers to spend more money on their hobbies. Key companies are Lego, Mattel, Amer Sports and Yamaha Corporation.

The Toys and Games market is the biggest segment of the Hobby Products market and accounts for more than 60% of sales. It contains a wide variety of products intended mainly, but not exclusively, for the entertainment of children. The Toys and Games segment is driven by an increase in online sales, a rise in demand for eco-friendly and high-quality toys, a fierce price competition and rapidly changing consumer preferences.

This report from the series of Consumer Market Outlook segment reports gives an overview of the Toys and Games market from an international perspective.

You can find further information on the topic on Consumer Market Outlook/Toys and Games.

  • Language: English
  • Released: November 2018
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