Toys and games are an essential part of many stages of a child’s development. The use of educational toys from a young age can nurture a wide set of skills, with cooperative games further improving communication and conflict resolution skills. The toy and games industry is constantly influenced by changing consumer tastes, with children opting for more sophisticated electronic and interactive toys in recent years. Children are also becoming increasingly accustomed to changing toys more frequently; manufacturers must regularly introduce new product lines while continuing to focus on innovation and technological advancements.

The market is one of many which has been fueled by the coronavirus pandemic. With families stuck at home for weeks on end, consumers have been investing more in various toys and games to keep the whole family occupied. Board and card games played over online video call services have also become the norm amongst friends and families alike.

Value of the global toy market
90.7bn USD
Biggest regional market
North America
Leading toy brand worldwide

Industry insights

Toy industry


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Market size

Global toy market value increases for the sixth year running
Total revenue of the global toy market from 2007 to 2019 (in billion U.S. dollars)
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The value of the toy market worldwide reached almost 91 billion U.S. dollars in 2019. Despite a slight dip in market revenue towards the beginning of the decade, the industry looks set to experience constant growth in coming years as toys are an essential part of children's development.

It could be expected that the market experiences record growth in 2020. The coronavirus pandemic has forced people to spend more time at home, with toys and games being one way to stay occupied.

Toy industry
Toys & hobby report
Toys and games in the U.S.

Market segments

Outdoor & sports toys make up almost one fifth of U.S. market
Leading toy categories in the United States in 2019, by market share
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Outdoor and sports toys were the top-selling category within the toy market in the United States in 2019, with a market share of over 19 percent. Other popular categories included dolls, infant's toys, games, and puzzles.

The outdoor and sports toy category encompasses a large range of products from water pistols to football nets. As children spend more time at home and in their gardens due to the pandemic, it could be expected that such toys gain more popularity.

Outdoor recreation in the UK
Sporting goods industry in the U.S.
Sporting goods in Germany

Industry trends

Toy sales boomed during the pandemic
Year-over-year change in toy sales during the coronavirus pandemic in the United States from January to June 2020
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Dollar sales of toys have maintained double digit growth since the outbreak of coronavirus in the United States in March 2020. Year-over-year sales growth peaked in May 2020 at 37 percent and dipped slightly to 19 percent in June.

Such growth can be explained by stay-at-home orders issued by governments across the globe. With consumers spending more time at home, toys and games are one way in which to keep people across all age ranges occupied.

Impact of the coronavirus pandemic on the global FMCG market
Coronavirus in the U.S.
Coronavirus impact on the retail landscape in the U.S.

Industry leaders

LEGO is the world's leading toy brand
Value of the leading toy brands worldwide in 2020 (in million U.S. dollars)
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In 2020, LEGO was the top ranked toy brand in the world with a brand value of approximately 6.5 billion U.S. dollars. This was over 4.5 billion U.S. dollars more than the next most successful toy brand - Bandai Namco.

The LEGO brand is owned by The Lego Group, a Danish company which employs around 16,000 people and sells their products in over 130 countries globally. The company, together with its subsidiaries, operates in Europe, the Americas, Africa, Asia, and Australia.

Brand value
Brand on social media
Toy industry

Regional overview

North Americans spend the most on toys
Average amount spent per child on toys worldwide in 2019, by region (in U.S. dollars)*
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Children in North America receive, on average, 300 U.S. dollars' worth of toys each year. Oceania and Europe ranked in second and third places, with an average expenditure of 224 U.S. dollars and 212 U.S. dollars per child, respectively.

The evolution of national holidays into shopping events could explain the higher spending levels in North America. Popular shopping periods include Thanksgiving, specifically Black Friday and Cyber Monday, along with the traditional Christmas season.

Thanksgiving weekend shopping in the U.S.
Holiday season e-commerce in the U.S.
Christmas season in Europe

Industry definition

The toys and games industry is constituted by a wide variety of products intended mainly, but not exclusively, for the entertainment of children. The market focuses on traditional segments like dolls, construction sets, and action figures, as well as card and board games. In recent decades, the market has expanded to include electronic and interactive toys. Some of the big-name industry leaders include Namco Bandai, LEGO, Hasbro, and Mattel.

At Statista, one can find a vast amount of information on the toy industry worldwide, as well as in specific regions and countries. As well as statistics and studies on overall markets and industry leaders, data can be found on all parts of the supply chain, including manufacturing, retailing, purchase, and spending behavior.


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